I've been working for quite some time on a "hobby" project game, and have a fair amount of infrastructure in place. But for the life of me I can't decide on what "tech level" to use as well as "point of view".
Some background: this is another resource gathering, world-building game, although I have done some things that make it more than "yet another" DF, Minecraft, Wurm, etc. clone*.
By "tech level" I mean - stone age? Medieval? High-tech? The basic engine would work for any of the above. But, before someone says, "why not allow any of them?", part of the game is interaction between different worlds, and I don't want to have complex meta-rules for managing interactions between high-tech versus low-tech worlds.
But, there are pros and cons: High tech makes it easier to justify world interaction (can do it with tech, not with supernatural forces), but harder to justify why there would be so little infrastructure in the world. "Low" tech fits better with the narrative, but needs some kind of hocus-pocus to provide inter-world interactions.
The other dilemma I have is deciding a point of view. First person? Squad? "Overlord" (e.g., DF)? I'm almost leaning toward DF-type, but perhaps with an option to specify a squad for micromanagement (even though this makes economy somewhat more difficult).
Thoughts? What's popular? What would be fun and "different" from the numerous other options out there? Criticisms? Calls for more information?
*Mostly these are in world shape, economy, resource distribution, and simulation elements.