((You want me to write, as a viewpoint character no-less, a trollish character who irrevocably dedicates his life to forbidden magic so he can create a transhumanist utopia?
The ember that led me to try to make this game more story-like has been stamped out. Now it's just a world optimization through necromancy simulator.))
Alex spends a day meditating. He then reactivates the crossbow enchantment and the copy device before animating three squirrel skeletons, prepared by Lyssa. With too many active minions, he begins feeling lethargic and his minions frequently stop until he gives them orders again. By the end of the week, he can control nine at once. His need to nearly-constantly meditate to maintain so many minions serves as good exercise to contain more mana, and to more quickly recharge it.
Restless after a week of meditating, he drops control of the squirrel skeletons and returns the copy device to dormancy. A few hours of inept bone carving results in a damaged deer skeleton. Making it stand on its back legs is easy enough, although with his poor carvings, it would fare poorly in a fight against a human skeleton. A few ex-squirrel bones serve acceptably as fingers, and their dexterity seems to be roughly as bad as on his human skeleton. It is put to work on the field.
His miniature human-like skeleton is about the same, but the smaller bones give it proportionately less strength. He could work this higher, but not until he could basically skip using bones entirely.
His speed at animating undead increases.
He spends the remainder of the week working on the shadow path. He is close to a breakthrough.
They finish building an outhouse and start harvesting timber for a second shack. The skeletons have enough fields prepared for four people, and begin planting.
((You rolled a natural 100 on minion cap training. Natural {100}s are nearly half as much fun as natural {1}s.))
Health: 6/6
Mana: 1/12 [+2.5/night] [3 upkeep/day]
Minions: 3/9 [1 dormant]
Temporary Modifiers:Traits:Feminine
Rainbow eyes and long rainbow hair
Talentless Carpenter
Magic Skills:Necromancy Bone 1: Initiate
- Command May reliably control 9 undead+++
- Projection-- May sense minions "deaths." Vague proximity sense.
- Speed-
Blood 0: Unknown
Shadow 0: Unknown
General
- Speed 0
- Capacity 12
- Recharge 2.5
- Mage Sight 0
Mundane Skills:Architecture 0[1]
Military Logistics 0[1]
Mechanics 1
Farming 2
Clerk 2
StatsStrength 6
Dexterity 4
Constitution 6
Intelligence 8
Wisdom 7
Charisma 8
Karma 5
Bone
Animate Skeleton 1 - Animate an already prepared skeleton, under your command. They will obey commands literally, to the best of their ability. They are roughly as powerful as a typical farmer.Loosely limited to human-sized skeletons.
Costs 2 mana.
Casting time of 22 minutes.
Upkeep of 1 mana/skeleton/day.
Call Spirit 1 - Summon a deceased person's soul. Targeting requires a person, place, or object of great sentimental value. This will fail if the soul has been claimed by a deity, and alert said deity. The spirit can only interact with the mundane world through dreams. Summoned spirit is not bound.Casting time of 22 minutes.
Costs 1 mana.
Necromantic Mechanism 1 - Create a mechanism with a control matrix. This will generally be a sensor (motion or pressure) linked to a trigger, although more creative applications are possible. One "mechanism" may have as many as five sensors and five effects.Costs 1-2 mana.
Casting time varies
Upkeep of 1 mana/set/day
9 days hardtack
0 Iron, 6 Copper coins (1 iron is 10 copper. A cheap inn room and six meals costs five copper.)
Turnip, potato, and pea seeds.
20ft rope
Good Knife
Small Backpack
2x Small Saddlebags
Basic construction tools
Bag of nails
Lyssa
Healthy
Extremely Loyal
****Trapper [Good Kit]
***Tracker
Tammy
Healthy
Extremely Loyal
****Crossbows [Good Self-Cranking Crossbow, 20 bolts] (Dormant)
***Negotiation
Undead Copy Machine (Dormant)
May copy a page in 8 hours
Debatable creates evil books
Skeleton Farmer
Deerman Skeleton Farmer - Low quality, lightly damaged.
Prepared fields to feed four people for a year.
1x simple shack