Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Settings, raws and result  (Read 691 times)

Mohreb el Yasim

  • Bay Watcher
  • ♫♪♫♫♪♫♪♪♫♪
    • View Profile
Settings, raws and result
« on: January 26, 2014, 06:08:38 am »

Hi all, so i gave a try for Masterwork DF and found some strangeness in the raws and options
i selected no for all simple options (like simple stone, leather, trees and so on)
the game still give me generic leather, and generic silks :(
i also found in the raws that in the standard entity there are some toys / instruments disabled but i can not find which option makes it active,
i also deleted some lines in the dwarf creature raws (to make them not have plagues but still have some minor diseases) and they come back from time to time when i change settings.
can someone explain how to trigger those simplifications off / how to trigger more content (toys/instruments) on and how to edit raws in general so the luncher does not mess up with it (maybe somewhere in the MW directory?)
Logged
Mohreb el Yasim


GENERATION 24:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experime

SimRobert2001

  • Bay Watcher
    • View Profile
Re: Settings, raws and result
« Reply #1 on: January 26, 2014, 07:13:16 am »

Its a known bug, and should be fixed with the next version.  The settings on the GUI don't always work.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Settings, raws and result
« Reply #2 on: January 26, 2014, 08:40:22 am »

Its a known bug, and should be fixed with the next version.  The settings on the GUI don't always work.
This is so not true. Please enlighten me about which ones supposedly dont work.

There is no option for generic leather or silks. The toys and instruments have been removed for a reason. The line changes dont come back from time to time, thats impossible. (you probably deleted these lines in one set of raws, then changed tilesets. there are 15 different sets of raws in this mod, for each tileset one)

Quote
can someone explain how to trigger those simplifications off / how to trigger more content (toys/instruments) on and how to edit raws in general so the luncher does not mess up with it (maybe somewhere in the MW directory?)
There are no more toys and instruments (they would mess up balancing/feature), some of the simplificiations are not designed to be toggleable, and if you change the raws, the launcher cant find anything anymore.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Mohreb el Yasim

  • Bay Watcher
  • ♫♪♫♫♪♫♪♪♫♪
    • View Profile
Re: Settings, raws and result
« Reply #3 on: January 26, 2014, 10:52:36 am »

for example the simple meat one, i genned a world with simple meat off (and i though there is one for silk/leather but i can not find it so maybe i was wrong on that) and i could embark only with generic meat,
but it might definitively be the tile-set things, i changed them a bit and that migth be the case for resetting those settings (i did not changed them from off after changing the tile-set)
and also the lines i deleted were directly in the dwarf fortress raws, (but now that i see that there are raws for each tile-set it makes sense that they came back)
there could be some notes (in the manual for example) on how to mod the MW-DF as i think many of us like to adjust their game-play experiences ...
and do not take this remarks offensively Meph, your mod still looks like a master-piece of merge-mods.
Logged
Mohreb el Yasim


GENERATION 24:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experime

splinterz

  • Bay Watcher
    • View Profile
    • Dwarf Therapist Branch
Re: Settings, raws and result
« Reply #4 on: January 26, 2014, 02:40:28 pm »

if you change tilesets, the raws from the graphic packs folder are copied over to your play directory, so if you're manually changing things, you have to update those files as well. the GUI should be pretty solid at this point, but since you haven't included what version you're using, it's possible you're using an older version with bugs (ie. the 'simple' options were backwards at one point)

if you want to know what the GUI changes in the raw files, you can use this. however, there are a lot of settings, and they're not always appropriately named.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Settings, raws and result
« Reply #5 on: January 26, 2014, 04:48:50 pm »

Simple meat makes organs (brain, eyes, lungs, etc) into "meat" in the butchery. It doesnt toggle the names, like dog/cat meat. that is not an option atm.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Mohreb el Yasim

  • Bay Watcher
  • ♫♪♫♫♪♫♪♪♫♪
    • View Profile
Re: Settings, raws and result
« Reply #6 on: January 26, 2014, 06:13:59 pm »

i see, that is why i though it does not work, generic meat names. (using latest version)
it would be cool to have an option to remove max age in bulk for unintelligent beings ... (as without it livestock-farming seems tendentious as it can only be half-automated)
i guess adding YESPETAGE and !NOPETAGE! in the raws and add something in the setting won't do the trick at this moment ... (like a mod-able mod :D )
Logged
Mohreb el Yasim


GENERATION 24:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experime