So, ive long held that df is about the freedom of choice, and more specifically your choice. The player. Reading this article once, what often came up is competition, or the lack thereof. Dwarves in this version are capable of hating another, but it is my experience it has minimal effect on play and ambition is limited to military practicality (and the frequency of work, but in the larger context no dwarf arrives at your fortress expecting to be a bookkeeper, nor do they receive thoughts for it either way).
This fleshing out of personality is something Id like to see, albeit the micromanaging. . . To have them aspire or have specified ai packages. this is something. we are expecting, along with a revamped economy. The economy is simple exchange, but presumably we will eventually see better economics waaaay down the line. What, I have less clue. Most likely world economies will stay more or less like they are, with goblins trading occasionally, perhaps trojan horsing or w.e., and we can expect 'situational specialists and whonot, but on the global scale the economy works. The key reason is wars are not driven by monetary gains. I hope for this along with intra-factional fighting.
Fort wise, a commun-ity is part of its evolution. It does begin a a 'pure' device that gets mucked by nobility, but also the innefficency of a (rapidly) growing population. I would like to see economic mandates and such, and also the option to stay self governed, as opposed to my vision of an integrated part of an empire, with conscripted soldiers leaving the map to fight and all that.
Feudalism is how I see the spirit of DF, not communism, and although I see the value of feudalism as Marx put forth they are not the same. Feudalism isnt the holy grail Marx thought it was, imo.
Just . . . thoughts.