First off, I absolutely love the custom map settings in Masterwork. The one problem I have is with savagery settings. I vastly prefer settling in high-savagery areas, but with the way savagery is set up my location choices are extremely limited. Garden of Gaia for example, high savagery is relegated to a somewhat thin ring around the outer edge, which in and of itself wouldn't be a problem if 90% of that ring wasn't solid mountains. I know you can't go too overboard with the savagery else civilizations won't be able to be founded, but surely we can up the amount a bit to create some more interesting start locations. Only problem is I don't know how to do that with the custom maps. I'm guessing they were made in Perfect World, and while I'm used to mucking around in the advanced gen settings on vanilla I've never gotten to figuring that program out. Any help pointing out what I need to tweak a bit would be greatly appreciated.
Second question, and I'm 98% sure I'm going to be disappointed with this one. The lower mineral scarcity for Masterwork is nice, but those perfectly uniform large clusters, all lined up neatly in rows, are absolutely atrocious. Is there anything that can be done to seriously reduce their frequency, aside from upping Mineral Scarcity? I'm not even adverse to mucking with the raws if that's what it'd take. I keep reminiscing about a wonderful spot I found on accident back in 4b or so, where I somehow stumbled on six layers of pure, unadulterated marble within which to carve my fort. That spot had wonky mineral results in general, prospector said it had ~120k silver, ~80k gold, huge jump down to ~15k copper ore, and only the tiniest trace amounts of everything else. Also had literally thousands of sapphires, rubies, emeralds, and faint yellow diamonds, with hundreds of higher-value diamonds. But I digress.
Anyways, figure the answer will be 'not possible', but thought I might as well ask just in case.