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Author Topic: Craftrazors: Another 4e Merchant Fortress  (Read 17056 times)

mahrgell

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Re: Craftrazors: Another 4e Merchant Fortress
« Reply #135 on: January 14, 2014, 02:40:57 pm »

yay for kobolds! Do we get massbolding? I would claim MahrgellI to MahrgellX :D
No seriously, I would love to see a true kobold fort that follows their philosophy of "goods are rare, kobolds are expendable" instead of playing like some glass dwarves ^^

Meph

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Re: Craftrazors: Another 4e Merchant Fortress
« Reply #136 on: January 14, 2014, 03:57:44 pm »

I would rather see a fort with the Warlocks, on the next release I do, V.03. I need testers, otherwise I dont know which parts need to be balanced. If I play a fort, an entire day is gone, a day I could have used to add new features, isntead of playing the game. ^^
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kamikazi1231

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Re: Craftrazors: Another 4e Merchant Fortress
« Reply #137 on: January 14, 2014, 08:42:34 pm »

Sorry to hear you computer died.  I hope you saved enough.  You should start a poll as to which fort type to do next.  I really enjoyed your narrative.
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moseythepirate

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Re: Craftrazors: Another 4e Merchant Fortress
« Reply #138 on: January 15, 2014, 03:17:50 pm »

I'll tell y'all what...after my computer recovers (probably Friday) I will playtest Warlocks for Meph, and when the full release comes, I'll shift focus to a Kobold fortress. I still need ideas for how to play said fort...when the release comes closer, I'll start up a topic for the 'bolds where we can swap ideas and get ourselves 'bolded.
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