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Author Topic: Medievia MUD - Guild Decision Making Time.  (Read 24904 times)

dwarf_reform

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #210 on: February 09, 2012, 12:29:38 am »

Excellent :D just searched "Medievia" to make sure at least someone had mentioned it, and many have :D In terms of development I feel Vryce and Toady have a lot in common :D Digital babies! (though Vryce employs helpers more often)..

Medievia is shined and deserving of hordes of players, but due to the lack of graphics has a hard time getting them.. I'm actually etched into its history because they had a contest to rename the Newbies Guild and mine got picked :D my character name was Rallac/is Impus currently.. i think News 300 or so announces me as sweet winner :D got 300mil gold for my efforts too :)

I haven't been playing in a bit but I log on every couple months just to make sure its still there :)

Maybe it always will be..
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moocowmoo

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #211 on: February 09, 2012, 12:41:51 am »

Excellent :D just searched "Medievia" to make sure at least someone had mentioned it, and many have :D In terms of development I feel Vryce and Toady have a lot in common :D Digital babies! (though Vryce employs helpers more often)..

Medievia is shined and deserving of hordes of players, but due to the lack of graphics has a hard time getting them.. I'm actually etched into its history because they had a contest to rename the Newbies Guild and mine got picked :D my character name was Rallac/is Impus currently.. i think News 300 or so announces me as sweet winner :D got 300mil gold for my efforts too :)

I haven't been playing in a bit but I log on every couple months just to make sure its still there :)

Maybe it always will be..

lol I love Medievia but that is huge insult to Toady comparing him to Vryce. Vryce has been making huge promises and proclamations about all the great stuff he's going to add to the game for years now, and he's implemented pretty much 0 of it (but still finds the time to write huge hype blogs and beg for money). Toady is the complete opposite, working quietly away at his game and putting out results, not empty promises.
« Last Edit: February 09, 2012, 12:43:52 am by moocowmoo »
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Aklyon

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #212 on: February 09, 2012, 12:58:16 am »

Ohai, old thread. Didn't expect this to suddenly reappear.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

ThtblovesDF

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #213 on: February 09, 2012, 09:21:01 am »

17 years is pretty much not all that impressive for a mud

Anyway, more of a Mush guy
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Toaster

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #214 on: February 09, 2012, 12:54:42 pm »

I remember playing that way back in 2000, a while before boats.  I enjoy the atmosphere and the zones (especially the Xez Cathedral- that place is required attendance from levels ~17-20), but I don't have the free time to dedicate to it any more.
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Urist McScoopbeard

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #215 on: February 09, 2012, 03:26:22 pm »

interested in checking this out, is the website down? I can't seem to get on.
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This conversation is getting disturbing fast, disturbingly erotic.

quinnr

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #216 on: February 09, 2012, 09:58:43 pm »

interested in checking this out, is the website down? I can't seem to get on.
Might want to try this site: http://www.isup.me/
It'll tell you if the website is just down for you or if it's a global thing! :)
(I'd check it myself but I've got to go right now, sorry!)
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Bluerobin

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #217 on: February 09, 2012, 11:39:04 pm »

Hmm, darn, I was hoping to waste a few minutes setting up a character; this sounds like a lot of fun, but as far as I can tell the site's down. Oh well, bookmarked for later.
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moocowmoo

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #218 on: February 10, 2012, 09:48:43 pm »

Hmm, darn, I was hoping to waste a few minutes setting up a character; this sounds like a lot of fun, but as far as I can tell the site's down. Oh well, bookmarked for later.

just open up telnet and connect to "medievia.com 4000"
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Aklyon

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #219 on: February 11, 2012, 11:48:57 am »

Using plain telnet is a terrible idea, I'd say.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Deadmeat1471

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #220 on: February 11, 2012, 01:16:13 pm »

I havent played a mud for so, so, so long. This looks interesting though!
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mcclay

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #221 on: February 11, 2012, 03:44:18 pm »

I just joined right now. My charcters name is waymer and I am a first level warrior.
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Am I back? Its a mystery to everyone

dwarf_reform

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #222 on: January 02, 2014, 03:56:27 am »

Necroooo BUMP! :) Medievia can never have enough attention.. Its an old, old friend of mine :) I even won 300 million gold once by winning the "Name The Newbie Clan" contest (character name Impus, submitted name "Novices of The Realm" and won it.. I THINK the news backlog still covers it, news 301 or 302, maybe :)

I played this game when I was fifteen, and I'm thirty now.. Long time :>
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moocowmoo

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Re: Medievia MUD - Guild Decision Making Time.
« Reply #223 on: January 02, 2014, 02:02:30 pm »

I miss this game, but I don't feel the need to play again since none of the promised new features have gone in.
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