So, long story short - I'm rebuilding a civ from the point of extinction. (The dwarven civ had two citizens only - a goblin and a chinchilla man.) We are at war with a powerful elven empire, and not in good relations with the local goblins.
I started a fort on a single tile island way to the west and built a lovely, peaceful fort over a few days - Wavecuts. At some point I exported legends to see what was happening. The moment I embarked, a queen was named - living in exile at an unclaimed fortress last attacked by elves. For about three years, nobles were appointed and promoted a few times - meaning we had no outpost liason (since each one became a count or baron). Finally, years in, we had an outpost liason and sent back thousands in gifts.
We reached metropolis, exported and gifted tens of thousands. Now, my framerate has died, so I want to move on to a smaller fort. I'd like to attract a noble first - but none have arrived. Preferably I'd get the queen. Being secluded and having a slow framerate has made the game a bit boring, waiting a couple hours for an outpost liason to tell me nothing new and no nobles joining.
I'm wondering if the rules have changed. Do you need economically linked settlements to recieve nobles? That would be impossible on the little, lonely island. Is there anything more I could do to attract nobles to the safety of Wavecuts?
If not, I'll just move on, but if there are any suggestions, I'm up for it.