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Author Topic: FJ's Diplomacy Game: Fall 1903 Orders due 8 PM GMT 14/1  (Read 10528 times)

Akroma

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Re: FJ's Diplomacy Game: Fall 1903 Orders due 8 PM GMT 14/1
« Reply #120 on: January 12, 2014, 01:24:47 pm »

it's absolutely hilarious. every visible alliance is, where the choice for being allied with somebody else instead is given, the worse choice for one of the allied parties.


it appears certain nations have gone a great deal manipulating people into horribly bad deals, or at least some people should have taken more effort to make allies and not just leave them to their enemies.


then again, the world wide coordination is so...well...uncoordinated, I do wonder if there are even alliances beyond "lets both fight that guy".
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Grek

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Re: FJ's Diplomacy Game: Fall 1903 Orders due 8 PM GMT 14/1
« Reply #121 on: January 12, 2014, 03:18:41 pm »

Things would go so much better for me if there were even one other player who would even respond to my PMs.  :'(
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Akroma

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Re: FJ's Diplomacy Game: Fall 1903 Orders due 8 PM GMT 14/1
« Reply #122 on: January 12, 2014, 03:28:53 pm »

yeah, it's something I have seen a lot with the bay12ers. They are rather uncommunicative. In a game about communication.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

GreatWyrmGold

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Re: FJ's Diplomacy Game: Fall 1903 Orders due 8 PM GMT 14/1
« Reply #123 on: January 12, 2014, 04:01:15 pm »

We're too smart to trust those crazy Bay12ers.

On a more serious note, I contacted basically everyone at the start of the game. I try to do that. Past that...it depends.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Akroma

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Re: FJ's Diplomacy Game: Fall 1903 Orders due 8 PM GMT 14/1
« Reply #124 on: January 12, 2014, 04:04:18 pm »

another problem is the lack of trust. it sounds crazy, but the greatest mistake you can make in the game is to simply not believe anything anyone sais out of sheer paranoia. it robs the players of any and all objectivity, and categoricaly declaring anything a lie just because it came from someone else is the hallmark of a loser in this game.




likewise, lies are the worst way to get ahead. what one needs is a perfectly plausible ...interpretation of the truth. only something that raises a very valid and logical point can really get through all the paranoia - given that the ears receiving it are not full of noob-wax
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

GreatWyrmGold

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Re: FJ's Diplomacy Game: Fall 1903 Orders due 8 PM GMT 14/1
« Reply #125 on: January 12, 2014, 04:17:03 pm »

I do my best to trust people and convince them with facts. I also try to not backstab them until the right moment.

I'm doubtful of my ability to determine the best moment, though...
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Akroma

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Re: FJ's Diplomacy Game: Fall 1903 Orders due 8 PM GMT 14/1
« Reply #126 on: January 12, 2014, 04:26:39 pm »

well, I don't know the entire expense of your plan, but... to say the least, I do not see any long-term advantage for germany in what is going on




but well, I am sure france can think of a reason why this was for the best :P
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

GreatWyrmGold

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Re: FJ's Diplomacy Game: Fall 1903 Orders due 8 PM GMT 14/1
« Reply #127 on: January 12, 2014, 05:09:34 pm »

I'll freely admit to being a noob.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Kashyyk

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Re: FJ's Diplomacy Game: Fall 1903 Orders due 8 PM GMT 14/1
« Reply #128 on: January 18, 2014, 08:22:12 am »

Who're we waiting on?
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Persus13

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Re: FJ's Diplomacy Game: Fall 1903 Orders due 8 PM GMT 14/1
« Reply #129 on: January 22, 2014, 06:23:29 pm »

Bump
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FearfulJesuit

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Re: FJ's Diplomacy Game: Fall 1903 Orders due 8 PM GMT 14/1
« Reply #130 on: January 23, 2014, 03:58:33 pm »

Hey, I know I've been unresponsive...but so have several other people. It's getting really, really unwieldy to run the game because I have to chase after people every single turn. I'm thinking about shutting down.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Akroma

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Re: FJ's Diplomacy Game: Fall 1903 Orders due 8 PM GMT 14/1
« Reply #131 on: January 23, 2014, 04:00:22 pm »

thats why I dont recruit for games on bay12 anymore, too unreliable people
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Erils

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Re: FJ's Diplomacy Game: Fall 1903 Orders due 8 PM GMT 14/1
« Reply #132 on: January 24, 2014, 03:11:07 am »

I'm not the most reliable but can I help?
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