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Author Topic: Three-legged, no-feet creatures with custom bodyparts  (Read 719 times)

Dirtcopter77

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Three-legged, no-feet creatures with custom bodyparts
« on: December 22, 2013, 06:34:18 pm »

Nothing about these creatures has gone right. I've been tweaking them since early November, but for every problem I fix two new problems arise. Hopefully someone with more modding experience than me will know how to fix some of them.  :-\
The problems are:
-They spawn with "Ability to stand lost", although they have all [STANCE] limbs remaining
-They spawn with "Vision lost", even though they have [EXTRAVISION]
-They spawn with "His/her spawning sack is gone", and I don't know why
-They only push in combat
Here's the creature code:
Code: [Select]
[CREATURE:GONARCH_CLASSIC]
[DESCRIPTION:An enormous three-legged creature from the headcrab family. The sac on its underbelly bulges with spawning fluids.]
[NAME:gonarch:gonarchs:gonarch]
[CASTE_NAME:gonarch:gonarchs:gonarch]
[CREATURE_TILE:'Y'][COLOR:6:0:1]
[BIOME:SUBTERRANEAN_CHASM]
[BIOME:SUBTERRANEAN_WATER]
[BIOME:NOT_FREEZING]
[SEMIMEGABEAST]
[POPULATION_NUMBER:1:4]
[NO_DIZZINESS][NONAUSEA][NOEMOTION][NOSKULL][EXTRAVISION][GETS_INFECTIONS_FROM_ROT][GETS_WOUND_INFECTIONS]
[PREFSTRING:spawning sack]
[PREFSTRING:numerous offspring]
[BODY:TRIPED:HEART:GUTS:BRAIN:BEAK:STOMACH:HEART:LIVER]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[SPEED:1600]
[HAS_NERVES]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[USE_MATERIAL_TEMPLATE:ICHOR:XENBLOOD_TEMPLATE]
[MAXAGE:40:65]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_CANLATCH]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:impale:impales]
[ATTACK_CONTACT_PERC:30]
[ATTACK_PENETRATION_PERC:40]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_CANLATCH]
[ATTACK_FLAG_WITH]
[NATURAL]
[BODY_SIZE:0:0:10000]
[BODY_SIZE:6:0168:55000]
[BODY_SIZE:14:0:3850000]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[ALL_ACTIVE]
[CHILD:4]
[GENERAL_CHILD_NAME:gonarch spawn:gonarch spawn]
[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:2:8]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:TAN:1:ORANGE:1:PEACH:1:TAUPE_SANDY:1:GOLDENROD:1:AMBER:1:DARK_TAN:1:SAFFRON:1:ECRU:1:GOLD:1:PEARL:1:BUFF:1:FLAX:1:BRASS:1:GOLDEN_YELLOW:1:LEMON:1:CREAM:1:BEIGE:1]
[TLCM_NOUN:skin:SINGULAR]

[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
And its body type:
Code: [Select]
[BODY:TRIPED]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER][CATEGORY:HEAD]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:RA:front leg:STP][CON:UB][LIMB][STANCE][CATEGORY:LEG]
[DEFAULT_RELSIZE:900]
[BP:RL:right rear leg:STP][CON:LB][LIMB][STANCE][RIGHT][CATEGORY:LEG]
[DEFAULT_RELSIZE:900]
[BP:LL:left rear leg:STP][CON:LB][LIMB][STANCE][LEFT][CATEGORY:LEG]
[DEFAULT_RELSIZE:900]
[BP:SS:spawning sack:STP][CON:LB][CATEGORY:GENITALIA][GUTS]
[DEFAULT_RELSIZE:350]
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MDFification

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Re: Three-legged, no-feet creatures with custom bodyparts
« Reply #1 on: December 22, 2013, 09:01:50 pm »

Can you post your errorlogs?
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Hugo_The_Dwarf

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Re: Three-legged, no-feet creatures with custom bodyparts
« Reply #2 on: December 22, 2013, 09:33:36 pm »

Since it's primary body TRIPED lacks a head the BRAIN cannot be added, without a brain it basically fails to function you could slap NO_CONNECTIONS_FOR_MOVEMENT and that might fix the "Ability to stand lost" might toss a NOTHOUGHTtag too, but better yet the upperbody in TRIPED just add [HEAD] because brains and such are added by type (HEAD, UPERBODY, LOWERBODY, STANCE, etc) not categories.

Vision lost is given if there are not SIGHT bodyparts, even with EXTRAVISION you will get this message

the spawning sac one idk as it looks to be connected correctly, it could just be lacking any tissues. thus "gone"
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