Post battle victory dance. Check the room to the east.
You dance a bit and move on.
Being the only one without a sword, I take it. Better than the torch!
You take the sword, though it's a bit heavy for you.
(The dagger is probably better. Your Muscle is too low to wield the sword properly.)
Take potions, travel east
As a question, if i had two shields would i be able to defend with them as I attack with my blades at the same time?
You take the potions and move on.
(Nope. Maybe if you had a ridiculously high Agility stat, or a special trait, but you're not coordinated enough at the moment.)
There is a goblin armed with a bow, and a crate.
Name: Dervis Merwood, Mage for Hire
Class: Sorcerer
Race: Changeling
Level: 1
Experience: 1/10
Health: 6/6
Mana: 14/14
Muscle: 2
Agility: 3
Intellect: 4
Skills:
Heal: Restores 2 HP. Costs 2 mana.
Fire: Inflicts 4 fire damage. Costs 3 mana.
Fade: You vanish from sight to all nearby. Lasts 2 turns, or until your next attack.
Traits:
Adaptable: You gain an additional skill every third level.
Indistinct: You fade into the background, and are less likely to be targeted.
Inventory:
Potion of Life: Restores 3 HP when used.
Potion of Magic: Restores 5 MP when used.
Fey Dagger: A lightweight dagger made to be wielded by those with little strength. Inflicts little damage, but can cause status effects on a high roll.
Robes: Generic wizard robes. They provide little protection, but don’t interfere with spellcasting.
Torch: A lit torch. Lights up the area around you, and can be used as an improvised melee weapon.
Shoddy Sword: A rather bad sword dropped by a goblin.
Name: Z’thyal
Class: Soldier
Race: C’thyar
Level: 1
Experience: 1/10
Health: 6/8
Mana: 10/10
Muscle: 6
Agility: 2
Intellect: 2
Skills:
War Cry: Boosts damage of all allies by 2 for 3 turns. Costs 3 mana.
Rage: Increases your attack damage by 4 for 3 turns, but grants attacks against you a +1 bonus.
Furious Slashes: You unleash a barrage of strikes with both your weapon and your blades. However, this leaves you defenceless until the next round.
Traits:
Determined: Increases attack damage as health is depleted.
Sharp Blades: Your blades are sharper than normal and inflict 1 more damage.
Inventory:
Sword: A generic sword. The standard cliched fantasy weapon.
Buckler: A small shield that doesn’t add too much to defence.
Helm: A heavy helmet that protects the head, but restricts vision.
Z’thyal Cloak: A massive cloak that obscures the body.
(2) Potions of Life: Restores 3 HP.
Name: Delia Kamala
Class: Dancer
Race: Human
Level: 1
Experience: 1/10
Health: 6/6
Mana: 9/9
Muscle: 1
Agility: 6
Intellect: 3
Skills:
Blade Dance: You lash out with both weapons, performing two attacks with each but leaving you vulnerable.
Wind Dance: You send foes flying with a dance that summons wind. Costs 3 mana.
Traits:
Dextrous: Agility is always used instead of strength for bonus attack damage.
Diplomatic: Certain creatures will be more friendly towards you.
Acrobatic Training: You gain a +1 to move and dodge rolls.
Inventory:
Dancer’s Dagger: A lightweight blade that inflicts little damage, but doesn’t require strength to use. It is embellished with fake gemstones, and painted gold.
Dagger: A lightweight blade that inflicts little damage, but doesn’t require strength to use.
Dancer’s Clothes: Clothes of the sort commonly worn by dancers.
(2) Potion of Life: Restores 3 HP when used.
I'm going to try to improve the art quality a teensy bit starting next update.