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Author Topic: Urist McNewMother cancels Seek Infant: Chained  (Read 2365 times)

Larix

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Re: Urist McNewMother cancels Seek Infant: Chained
« Reply #15 on: December 05, 2013, 07:30:42 am »

You got lucky with that dwarf. The one time this happened to me, it resulted in mother dead from the beating and baby dead of dehydration. Interestingly, this only seems to happen with nursing mothers[1]. I remember having a dwarf give birth while chained up, and she picked up her baby just fine.

If a chain is not available, the imprisonment gets cancelled and replaced with a beating. Once the beating is delivered, justice has been served. As far as i can tell, the beating is scheduled the moment all chains are unassigned from justice and the captain will not relent until the evildoer has been thoroughly punched.

Punishments can be postponed indefinitely if there's no "officer" available, i.e. no fortress guard to beat/imprison the victim of your noble's ire. Having no officer available can be achieved easily by dissolving the captain of the guard's squad. I don't know how this affects already-active ...justice jobs, they definitely persist for a bit after a squad's dissolved but i haven't checked if they cancel and disappear if you manage to keep ex-officer and "criminal" apart for long enough.

If you ever create a new guard squad, their first job will be catching up with old ...justice work, i.e. imprison and pummel everyone found deserving, even if the offence is twenty years old. So once you abolished ...justice, it's hard to re-install.

[1] could this be the unintended effect of a check to make sure uninvolved units aren't mistakenly brought to the jail? I'm almost certain that some code is in place so that if a dwarf gets caught by the jailer while on a "recover wounded" or "handle animal" job, the wounded or animal doesn't get dragged along to prison. The baby isn't sentenced to imprisonment, so the mother must leave it in freedom...
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wierd

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Re: Urist McNewMother cancels Seek Infant: Chained
« Reply #16 on: December 05, 2013, 01:36:34 pm »

The obvious solution is to assign a double amputee as the guard captain. Especially if he is also missing his teeth.

In seriousness:

Disable the squad and the captain temporarily, then deconstruct her chain. This frees her, and leaves no officer to conduct the sentencing. This leaves Sodel to go get the baby. THEN, disable all chains for justice except for one. Place a special burrow over that location so that she has to stand 1 tile away from the chain. Turn the guard captain back on. Since there is an active chain, he rushes to arrest her, she is already at the chain, and drops the baby. When the captain is done, the baby is within reach, and she can pick it up.
« Last Edit: December 05, 2013, 01:52:42 pm by wierd »
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GhostDwemer

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Re: Urist McNewMother cancels Seek Infant: Chained
« Reply #17 on: December 05, 2013, 06:29:59 pm »

Heh. Had this happen recently. The baby got snatched the same day the mom got released.
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Asra

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Re: Urist McNewMother cancels Seek Infant: Chained
« Reply #18 on: December 06, 2013, 12:55:28 pm »

Heh. Had this happen recently. The baby got snatched the same day the mom got released.

Lucky baby.
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