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Author Topic: Strange mood Ranking  (Read 2676 times)

Demonic Gophers

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Re: Strange mood Ranking
« Reply #15 on: November 25, 2013, 08:27:18 pm »

My mood preferences and reasons:

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KingBacon

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Re: Strange mood Ranking
« Reply #16 on: November 25, 2013, 11:08:35 pm »

1) Weaponsmith
2) Armorsmith
3) Masons/Miners (Some cool furniture)
4) Engravers, sooo long to train so any mood is a godsend.
5) Everyone else is either irrelevant, a hassle, or deserving of death

I mark all dorfs who use candy for garbage trinkets for death. I mean seriously, you stonecrafters kick out some valuable slag who's busy extracting strands, grab some of the blue stuff, and make what? AN EARING with SPIKES OF CAT BONE? OOOooooooo, nice- not. Gwad I hope a goblin impales you while you are dragging refuse.

... useless little shits.
« Last Edit: November 25, 2013, 11:10:37 pm by KingBacon »
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neblime

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Re: Strange mood Ranking
« Reply #17 on: November 26, 2013, 06:07:27 am »

I didn't read too far down your list, but I think armorsmith is better than weaponsmith. 
A dwarf only needs 1 weapon, he needs 7 pieces of armor.  Also it doesn't matter how bad his weapon is if his armor is good enough to use it for longer.
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itg

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Re: Strange mood Ranking
« Reply #18 on: November 26, 2013, 06:34:04 pm »

Here's my list, heavily influenced by personal style.

3) Engraver. I engrave everything, and training up engravers is a pain, since I don't want any low-quality engravings. Too bad the artifact itself is going to be useless.

You can overwrite floor engravings by carving track, which can then be smoothed away and engraved again. Rather clunky and roundabout, but each step gives additional engraving skill, so it's a valid training scheme.

Yeah, that has to be the best way to train engravers (other than smoothing things you actually want smoothed), but it's still takes enough time and effort that I'd rather have a few farmers smooth one or two tiles each and then let nature take its course.

Bouchart

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Re: Strange mood Ranking
« Reply #19 on: November 28, 2013, 03:43:21 pm »

As a general rule I like to have only exceptional or masterwork quality goods in my fort and I export everything else.

1 ) Armorsmith- High quality steel armor is always a big priority.
2 ) Weaponsmith- I rank Weaponsmith below Armorsmith because it's possible to train Weaponsmiths by churning out a bunch of copper crossbow bolts, which is more useful than churning out a bunch of copper armor and melting it down.
3 ) Blacksmith- Can make some very high value furniture with this.
4) Glassmaker- It's a fun skill to use, though there are logistical problems with sand/fuel on some maps.
5 ) Mason- It's always useful to make masterwork furniture, although this skill improves quickly on its own.  The exception might be in a map where you have a lot of masons building constructions and the dedicated, high experience mason isn't making furniture because of that.
6) Gem setter- I like to decorate furniture with high value, high quality gems.  A strange mood makes the process much faster.
7 ) Bone carver- I like to decorate furniture with bones.  High value bones are fairly rare to find, but there are plenty of cheap bones from livestock to work with until I'm ready to decorate stuff.
8 ) Metalcrafter- I also like to decorate furniture with metal bars.  This is easier to train if you have a lot of cheap metal like copper, since studding with metal doesn't require fuel.
9) Carpenter- It's easy to get to Legendary even on maps with little wood, because you need so many beds and barrels.  Wood never has much value either so you can't waste expensive wood.
10) Clothier- Easier to train if you import a lot of cloth.  I like high quality bags; don't care as much about the quality of actual clothes.
11) Leatherworker- Easier to train if you import a lot of leather.  I like high quality bags; don't care as much about the quality of actual clothes and rarely make leather armor.
12) Mechanic- There's generally enough stone to churn out mechanisms.
13) Miner- This is easy to train on its own most of the time by digging in soil.
14) Stonecrafter- Same as Mechanic..
15) Gem Cutter- Easy to train by cutting ordinary stone.  Skill only affects how quickly it's done, and the quality of craft gems I don't really want anyway.
16 ) Weaver- This tends to train itself reasonably well with Collect Webs.
17) Engraver- It's easy to train this just by smoothing a huge chunk of the map.  There's no shortage of rough floor.
18) Bowyer- You can make bows from metal using Weaponsmith, and in my experience I don't need more than a handful of masterwork bows unless I want to build a bunch of crossbow traps for some reason.
19) Woodcrafter- I rarely use this for anything beyond crossbow bolts, so it's low priority.
20 ) Tanner- having a legendary Tanner isn't a big deal because getting raw skins is a bit sporadic and the tanner is rarely overworked.
« Last Edit: November 28, 2013, 03:53:05 pm by Bouchart »
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Sutremaine

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Re: Strange mood Ranking
« Reply #20 on: November 28, 2013, 09:48:27 pm »

Is there anybody who'll place something other than weaponsmithing and armoursmithing in the top two?
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Bouchart

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Re: Strange mood Ranking
« Reply #21 on: November 28, 2013, 10:36:49 pm »

I could potentially see Blacksmithing up at the #1 slot to build high value furniture.  but every fort needs a military, and those two skills are hard to train.

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Putnam

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Re: Strange mood Ranking
« Reply #22 on: December 01, 2013, 04:22:36 pm »

Individually I would position woodcrafter last, also miner emotions generate the same things as builder emotions, so in terms of doll effectiveness, those are similar to builder emotions.

Quoted for history. This is an impressive spam tactic. Basically copy other posts and replace some words with synonyms.

The problem is that mood is a proper noun. Oops.
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