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Author Topic: mods that don't deserve their own threads/personal projects  (Read 1304 times)

ICBM pilot

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  • D'awwww
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mods that don't deserve their own threads/personal projects
« on: November 20, 2013, 02:29:30 pm »

I made this because a lot of people make small modifications for them selves and there was no where to post them.
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On the plus side, they managed to kill off 20+ children

Putnam

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Re: mods that don't deserve their own threads/personal projects
« Reply #1 on: November 21, 2013, 12:32:48 am »

I made one of these way back when, but it ended up dying off. Odd. Oh well.

golemgunk

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Re: mods that don't deserve their own threads/personal projects
« Reply #2 on: November 26, 2013, 09:30:09 am »

some cheat reactions I made for adventures:

skill training- use these a few times to be a legendary warrior. these don't cover every combat skill but it's simple enough to add whatever
Spoiler (click to show/hide)

attribute training- create a fruit that boost atts through the moon
Spoiler (click to show/hide)

become a vampire!- minus the attribute freeze. also done with ingested plant syndrome
Spoiler (click to show/hide)

become a necromancer!- same as above
Spoiler (click to show/hide)

(skill training uses this stone)
Spoiler (click to show/hide)

the others need these plants
Spoiler (click to show/hide)

(the necromancer and vampires need these interactions)
Spoiler (click to show/hide)

take up arms- adamant armor + longsword and a steel shield. no gloves due to left/right hand oddity.
Spoiler (click to show/hide)

edit: realized that consumable plants are better for these syndromes than boiling rock vapor, added vampire and necro reactions!

you can use reactions to give yourself any kind of boost at the start of an adventure, really...
« Last Edit: December 02, 2013, 03:02:08 pm by twentytentacles »
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scamtank

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Re: mods that don't deserve their own threads/personal projects
« Reply #3 on: November 27, 2013, 04:22:52 am »

Fuck gauntlets. Gauntlets are rigid plate things which means they shatter under duress and don't do their job too well in general. Wear chain gloves instead!

Spoiler (click to show/hide)

Replace the old glove entry in item_gloves.txt with this mess. Your hands will still break from dagger slashes, but as long as the gloves are made from iron or better, they won't fly off!
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Wannabehero

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Re: mods that don't deserve their own threads/personal projects
« Reply #4 on: November 27, 2013, 11:22:09 am »

Add ITEMS_ANVIL to bronze

Spoiler (click to show/hide)

Allow anvils to be smelted (remove the chicken/egg paradox of anvils)

Spoiler (click to show/hide)

Fix metal ratios for brass and bronze to use a more reasonable amount of zinc/tin.  Makes it much more economical to acquire the alloy-metals from caravans or from the very small deposits of cassiterite that are most commonly found.

Spoiler (click to show/hide)
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Witty

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Re: mods that don't deserve their own threads/personal projects
« Reply #5 on: November 27, 2013, 12:35:08 pm »

I tried adding some new nobles for dwarves and rebalanced the landholder triggers.

Code: [Select]
[LAND_HOLDER_TRIGGER:1:80:10000:100000]
[LAND_HOLDER_TRIGGER:2:110:20000:500000]
[LAND_HOLDER_TRIGGER:3:200:30000:1000000]
[POSITION:MONARCH]
[NAME_MALE:king:kings]
[NAME_FEMALE:queen:queens]
[NUMBER:1]
[SPOUSE_MALE:king consort:kings consort]
[SPOUSE_FEMALE:queen consort:queens consort]
[SUCCESSION:BY_HEIR]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:1]
[SPECIAL_BURIAL]
[RULES_FROM_LOCATION]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[COLOR:5:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:10]
[MANDATE_MAX:5]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:5]
[REQUIRED_RACKS:5]
[REQUIRED_STANDS:5]
[REQUIRED_OFFICE:10000]
[REQUIRED_BEDROOM:10000]
[REQUIRED_DINING:10000]
[REQUIRED_TOMB:10000]
[POSITION:GENERAL]
[NAME:general:generals]
[NUMBER:1]
[SQUAD:10:soldier:soldiers]
[APPOINTED_BY:MONARCH]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:LIEUTENANT:ALL]
[PRECEDENCE:10]
[SPECIAL_BURIAL]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:3]
[REQUIRED_STANDS:3]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1500]
[REQUIRED_TOMB:1000]
[POSITION:LIEUTENANT]
[NAME:lieutenant:lieutenants]
[NUMBER:AS_NEEDED]
[SQUAD:10:soldier:soldiers]
[APPOINTED_BY:GENERAL]
[COMMANDER:CAPTAIN:ALL]
[PRECEDENCE:50]
[MENIAL_WORK_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:1]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250]
[MILITARY_SCREEN_ONLY]
[POSITION:CAPTAIN]
[NAME:captain:captains]
[NUMBER:AS_NEEDED]
[SQUAD:10:soldier:soldiers]
[APPOINTED_BY:GENERAL]
[PRECEDENCE:190]
[DO_NOT_CULL]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1]
[REQUIRED_BEDROOM:1]
[REQUIRED_DINING:1]
[MILITARY_SCREEN_ONLY]
[POSITION:MILITIA_COMMANDER]
[NAME:militia commander:militia commanders]
[SITE]
[NUMBER:1]
[SQUAD:10:militia-dwarf:militia-dwarves]
[APPOINTED_BY:EXPEDITION_LEADER]
                [REPLACED_BY:FORTRESS_COMMANDER]
[APPOINTED_BY:MAYOR]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:MILITIA_CAPTAIN:ALL]
[PRECEDENCE:120]
[DO_NOT_CULL]
[DUTY_BOUND]
         [POSITION:FORTRESS_COMMANDER]
[NAME:fortress commander:fortress commanders]
[SITE]
[NUMBER:1]
[SQUAD:10:fortress soldier:fortress soldiers]
                [REQUIRES_POPULATION:110]
                [APPOINTED_BY:GOVERNOR]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:FORTRESS_CAPTAIN:ALL]
[PRECEDENCE:80]
[DO_NOT_CULL]
[DUTY_BOUND]
                [REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250]
[POSITION:MILITIA_CAPTAIN]
[NAME:militia captain:militia captains]
[SITE]
[NUMBER:AS_NEEDED]
[SQUAD:10:militia-dwarf:militia-dwarves]
[APPOINTED_BY:MILITIA_COMMANDER]
                [REPLACED_BY:FORTRESS_CAPTAIN]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
[MILITARY_SCREEN_ONLY]
        [POSITION:FORTRESS_CAPTAIN]
[NAME:fortress captain:fortress captains]
[SITE]
[NUMBER:AS_NEEDED]
                [REQUIRES_POPULATION:110]
[SQUAD:10:fortress soldier:fortress soldiers]
[APPOINTED_BY:FORTRESS_COMMANDER]
[PRECEDENCE:100]
[DO_NOT_CULL]
[DUTY_BOUND]
[MILITARY_SCREEN_ONLY]
[POSITION:SHERIFF]
[NAME:sheriff:sheriffs]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
                [APPOINTED_BY:GOVERNOR]
[REPLACED_BY:CAPTAIN_OF_THE_GUARD]
[PRECEDENCE:130]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:100]
[REQUIRED_BEDROOM:100]
[REQUIRED_DINING:100]
[POSITION:CAPTAIN_OF_THE_GUARD]
[NAME:captain of the guard:captains of the guard]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[SQUAD:10:fortress guard:fortress guards]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
                [APPOINTED_BY:GOVERNOR]
                [REPLACED_BY:CAPTAIN_OF_THE_ROYAL_GUARD]
[REQUIRES_POPULATION:50]
[PRECEDENCE:105]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250]
         [POSITION:CAPTAIN_OF_THE_ROYAL_GUARD]
[NAME:captain of the royal guard:captains of the royal guard]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[SQUAD:10:royal guard:royal guards]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:50]
[DO_NOT_CULL]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1000]
[REQUIRED_DINING:500]
[POSITION:EXPEDITION_LEADER]
[NAME:expedition leader:expedition leaders]
[SITE]
[NUMBER:1]
[REPLACED_BY:MAYOR]
[RULES_FROM_LOCATION]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:110]
[DO_NOT_CULL]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[POSITION:MAYOR]
[NAME:mayor:mayors]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[REQUIRES_POPULATION:50]
[RULES_FROM_LOCATION]
[ELECTED]
                [REPLACED_BY:GOVERNOR]
[PRECEDENCE:60]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:500]
                [REQUIRED_DINING:500]
        [POSITION:GOVERNOR]
[NAME:governor:governors]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[REQUIRES_POPULATION:110]
[RULES_FROM_LOCATION]
[ELECTED]
[PRECEDENCE:30]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:3]
[MANDATE_MAX:2]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1000]
[REQUIRED_DINING:1000]
         [POSITION:MASTER_SMITH]
[NAME:master smith:master smiths]
[SITE]
[NUMBER:1]
[APPOINTED_BY:DUKE]
[APPOINTED_BY:COUNT]
[APPOINTED_BY:BARON]
                [REPLACED_BY:ROYAL_SMITH]
[PRECEDENCE:65]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
[ACCOUNT_EXEMPT]
                [FLASHES]
[DUTY_BOUND]
                [DEMAND_MAX:1]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:250]
        [POSITION:MASTER_CRAFT]
[NAME:master crafter:master crafters]
[SITE]
[NUMBER:1]
[APPOINTED_BY:DUKE]
[APPOINTED_BY:COUNT]
[APPOINTED_BY:BARON]
                [REPLACED_BY:ROYAL_CRAFT]
[PRECEDENCE:65]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
[FLASHES]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
                [DEMAND_MAX:1]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:250]
         [POSITION:MASTER_JEWELER]
[NAME:master jeweler:master jewelers]
[SITE]
[NUMBER:1]
[APPOINTED_BY:DUKE]
[APPOINTED_BY:COUNT]
[APPOINTED_BY:BARON]
                [REPLACED_BY:ROYAL_JEWELER]
[PRECEDENCE:65]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
[FLASHES]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
                [DEMAND_MAX:1]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:250]
         [POSITION:MASTER_RANGER]
[NAME:beast tamer:beast tamers]
[SITE]
[NUMBER:1]
[APPOINTED_BY:DUKE]
[APPOINTED_BY:COUNT]
[APPOINTED_BY:BARON]
                [REPLACED_BY:ROYAL_RANGER]
[PRECEDENCE:65]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
[FLASHES]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
                [DEMAND_MAX:1]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:250]
        [POSITION:MASTER_FARMER]
[NAME:agriculturist:agriculturists]
[SITE]
[NUMBER:1]
[APPOINTED_BY:DUKE]
[APPOINTED_BY:COUNT]
[APPOINTED_BY:BARON]
                [REPLACED_BY:ROYAL_FARMER]
[PRECEDENCE:65]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
[FLASHES]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
                [DEMAND_MAX:1]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:250]
        [POSITION:MASTER_DOCTOR]
[NAME:head medical dwarf:head medical dwarfs]
[SITE]
[NUMBER:1]
[APPOINTED_BY:DUKE]
[APPOINTED_BY:COUNT]
[APPOINTED_BY:BARON]
[PRECEDENCE:65]
                [REPLACED_BY:ROYAL_DOCTOR]
                [RESPONSIBILITY:HEALTH_MANAGEMENT]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
[FLASHES]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
                [DEMAND_MAX:1]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:250]
         [POSITION:ROYAL_SMITH]
[NAME:royal smith:royal smiths]
[SITE]
[NUMBER:1]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:45]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
                [FLASHES]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
                [DEMAND_MAX:3]
[MANDATE_MAX:2]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1000]
        [POSITION:ROYAL_CRAFT]
[NAME:royal crafter:royal crafters]
[SITE]
[NUMBER:1]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:45]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
                [FLASHES]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
                [DEMAND_MAX:3]
[MANDATE_MAX:2
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1000]
         [POSITION:ROYAL_JEWELER]
[NAME:royal jeweler:royal jewelers]
[SITE]
[NUMBER:1]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:45]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
                [FLASHES]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
                [DEMAND_MAX:3]
[MANDATE_MAX:2
        [REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1000]
         [POSITION:ROYAL_RANGER]
[NAME:royal beast tamer:royal beast tamers]
[SITE]
[NUMBER:1]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:45]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
                [FLASHES]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
                [DEMAND_MAX:3]
[MANDATE_MAX:2
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1000]
        [POSITION:ROYAL_FARMER]
[NAME:royal agriculturist:royal agriculturists]
[SITE]
[NUMBER:1]
                [APPOINTED_BY:MONARCH]
[PRECEDENCE:45
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
                [FLASHES]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
                [DEMAND_MAX:3]
[MANDATE_MAX:2
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1000]
         [POSITION:ROYAL_DOCTOR]
[NAME:royal medical dwarf:royal medical dwarves]
[SITE]
[NUMBER:1]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:45
                [REPLACED_BY:ROYAL_DOCTOR]
                [RESPONSIBILITY:HEALTH_MANAGEMENT]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
                [FLASHES]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
                [DEMAND_MAX:3]
[MANDATE_MAX:2]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1000]
[POSITION:MANAGER]
[NAME:manager:managers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
                [APPOINTED_BY:GOVERNOR]
[PRECEDENCE:160]
                [REPLACED_BY:LABORMASTER]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
         [POSITION:LABORMASTER]
[NAME:fortess coordinator:fortess coordinators]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
                [APPOINTED_BY:GOVERNOR]
                [REQUIRES_POPULATION:110]
[PRECEDENCE:100]
[DO_NOT_CULL]
                [REPLACED_BY:GRANDLABORMASTER]
[COLOR:5:0:0]
[DUTY_BOUND]
                [DEMAND_MAX:1]
[MANDATE_MAX:2]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:250]
         [POSITION:GRANDLABORMASTER]
[NAME:capital coordinator:capital coordinators]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:75]
[DO_NOT_CULL]
                [FLASHES]
[COLOR:5:0:0]
[DUTY_BOUND]
                [DEMAND_MAX:3]
[MANDATE_MAX:2]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1000]
[POSITION:CHIEF_MEDICAL_DWARF]
[NAME:chief medical dwarf:chief medical dwarves]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
                [REPLACED_BY:MASTER_DOCTOR]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
                [APPOINTED_BY:GOVERNOR]
[PRECEDENCE:165]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[POSITION:BROKER]
[NAME:broker:brokers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:TRADE]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
                [APPOINTED_BY:GOVERNOR]
                [REPLACED_BY:TRADEMIN]
[PRECEDENCE:170]
[DO_NOT_CULL]
[COLOR:5:0:0]
       [POSITION:TRADEMIN]
[NAME:trade minister:trade ministers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:TRADE]
                [REQUIRES_POPULATION:110]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
                [APPOINTED_BY:GOVERNOR]
                [REPLACED_BY:MERCHANTBARON]
[PRECEDENCE:100]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
                [DEMAND_MAX:1]
[MANDATE_MAX:1]
                [REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:250]
        [POSITION:MERCHANTBARON]
[NAME:merchant baron:merchant barons]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:TRADE]
                [REQUIRES_POPULATION:200]
                [APPOINTED_BY:GOVERNOR]
[PRECEDENCE:45]
[DO_NOT_CULL]
                [FLASHES]
[COLOR:5:0:0]
[DUTY_BOUND]
                [DEMAND_MAX:3]
[MANDATE_MAX:3]
                [REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1000]
[POSITION:BOOKKEEPER]
[NAME:bookkeeper:bookkeepers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:ACCOUNTING]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
                [APPOINTED_BY:GOVERNOR]
                [REPLACED_BY:TREASURER]
[PRECEDENCE:180]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
         [POSITION:TREASURER]
[NAME:treasurer:treasurers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:ACCOUNTING]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
                [APPOINTED_BY:GOVERNOR]
                [REQUIRES_POPULATION:110]
                [REPLACED_BY:ROYALTREASURER]
[PRECEDENCE:100]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250]
         [POSITION:ROYALTREASURER]
[NAME:royal treasurer:royal treasurers]
[SITE]
[NUMBER:1]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:50]
[DO_NOT_CULL]
                [FLASHES]
[COLOR:5:0:0]
[DUTY_BOUND]
                [DEMAND_MAX:2]
[MANDATE_MAX:2]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1000]
[POSITION:OUTPOST_LIAISON]
[NAME:outpost liaison:outpost liaisons]
[NUMBER:1]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:80]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DO_NOT_CULL]
[COLOR:7:0:1]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1500]
[POSITION:DIPLOMAT]
[NAME:diplomat:diplomats]
[NUMBER:1]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:70]
[DO_NOT_CULL]
[COLOR:7:0:1]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1500]
[POSITION:DUKE]
[NAME_MALE:duke:dukes]
[NAME_FEMALE:duchess:duchesses]
[SPOUSE_MALE:duke consort:dukes consort]
[SPOUSE_FEMALE:duchess consort:duchesses consort]
[SITE]
[LAND_HOLDER:3]
[LAND_NAME:a duchy]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[SUCCESSION:BY_HEIR]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:20]
[SPECIAL_BURIAL]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:5]
[MANDATE_MAX:3]
[REQUIRED_BOXES:5]
[REQUIRED_CABINETS:3]
[REQUIRED_RACKS:3]
[REQUIRED_STANDS:3]
[REQUIRED_OFFICE:2500]
[REQUIRED_BEDROOM:2500]
[REQUIRED_DINING:2500]
[REQUIRED_TOMB:2500]
[POSITION:COUNT]
[NAME_MALE:count:counts]
[NAME_FEMALE:countess:countesses]
[SPOUSE_MALE:count consort:counts consort]
[SPOUSE_FEMALE:countess consort:countesses consort]
[SITE]
[LAND_HOLDER:2]
[LAND_NAME:a county]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[SUCCESSION:BY_HEIR]
[APPOINTED_BY:MONARCH]
[REPLACED_BY:DUKE]
[PRECEDENCE:30]
[SPECIAL_BURIAL]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:3]
[MANDATE_MAX:2]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1500]
[REQUIRED_TOMB:1500]
[POSITION:BARON]
[NAME_MALE:baron:barons]
[NAME_FEMALE:baroness:baronesses]
[SPOUSE_MALE:baron consort:barons consort]
[SPOUSE_FEMALE:baroness consort:baronesses consort]
[SITE]
[LAND_HOLDER:1]
[LAND_NAME:a barony]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[SUCCESSION:BY_HEIR]
[APPOINTED_BY:MONARCH]
[REPLACED_BY:COUNT]
[PRECEDENCE:40]
[SPECIAL_BURIAL]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1000]
[REQUIRED_BEDROOM:1000]
[REQUIRED_DINING:1000]
[REQUIRED_TOMB:1000]
[POSITION:CHAMPION]
[NAME:champion:champions]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:BUILD_MORALE]
[APPOINTED_BY:DUKE]
[APPOINTED_BY:COUNT]
[APPOINTED_BY:BARON]
[PRECEDENCE:65]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
[COLOR:7:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:1]
[POSITION:HAMMERER]
[NAME:hammerer:hammerers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:EXECUTIONS]
[EXECUTION_SKILL:HAMMER]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
                [APPOINTED_BY:GOVERNOR]
[PRECEDENCE:150]
[DO_NOT_CULL]
[COLOR:0:0:1]
[DUTY_BOUND]
[POSITION:FORCED_ADMINISTRATOR]
[NAME:administrator:administrators]
[CONQUERED_SITE]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[COLOR:5:0:0]
[MANDATE_MAX:2]
[DEMAND_MAX:3]
[PRECEDENCE:65]
[NUMBER:1]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:MEET_WORKERS]

It's still a WIP, so I may go back and actually finish/polish it sometime.
« Last Edit: November 27, 2013, 12:51:42 pm by Witty »
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Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

blazikeaton

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Re: mods that don't deserve their own threads/personal projects
« Reply #6 on: November 30, 2013, 11:53:05 pm »

I wanted to make a mod where making weapons was simpler, but I didn't know what to do first and I didn't know where to ask, so I came here.
I want to make 3 new workshops, one makes stone weapon outlines (from stone of course!), one makes synthetic ores from nothing (they are very crappy, but hey! free ore.) and the last one combines the two to make very simple weapons (Based off of a Gameboy Advance game that I still play a lot.) I need some general raw outlines, as help. sry if overpst :P
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BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
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Re: mods that don't deserve their own threads/personal projects
« Reply #7 on: December 01, 2013, 12:15:07 am »

I wanted to make a mod where making weapons was simpler, but I didn't know what to do first and I didn't know where to ask, so I came here.
I want to make 3 new workshops, one makes stone weapon outlines (from stone of course!), one makes synthetic ores from nothing (they are very crappy, but hey! free ore.) and the last one combines the two to make very simple weapons (Based off of a Gameboy Advance game that I still play a lot.) I need some general raw outlines, as help. sry if overpst :P

That would be a bit of work to pull off. But nothing too big. Usually the easiest way to start modding is by looking at something within the game that is similar to what you want to do, and try to expand off of it.

You are going to need to make a few different things for your mod, which would be the workshops, the ores, the reactions, and the weapon outlines, which I'm guessing would be tools. Here are some pages on the dwarf fortress wiki that may help you:

http://dwarffortresswiki.org/index.php/DF2012:Material_definition_token
http://dwarffortresswiki.org/index.php/DF2012:Inorganic_material_definition_token
http://dwarffortresswiki.org/index.php/DF2012:Reactions
http://dwarffortresswiki.org/index.php/DF2012:Building_token
http://dwarffortresswiki.org/index.php/DF2012:Item_token
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Shaostoul

  • Bay Watcher
  • Expanding your universe.
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Re: mods that don't deserve their own threads/personal projects
« Reply #8 on: December 01, 2013, 01:37:47 am »

I wanted to make a mod where making weapons was simpler, but I didn't know what to do first and I didn't know where to ask, so I came here.
I want to make 3 new workshops, one makes stone weapon outlines (from stone of course!), one makes synthetic ores from nothing (they are very crappy, but hey! free ore.) and the last one combines the two to make very simple weapons (Based off of a Gameboy Advance game that I still play a lot.) I need some general raw outlines, as help. sry if overpst :P

That would be a bit of work to pull off. But nothing too big. Usually the easiest way to start modding is by looking at something within the game that is similar to what you want to do, and try to expand off of it.

You are going to need to make a few different things for your mod, which would be the workshops, the ores, the reactions, and the weapon outlines, which I'm guessing would be tools. Here are some pages on the dwarf fortress wiki that may help you:

http://dwarffortresswiki.org/index.php/DF2012:Material_definition_token
http://dwarffortresswiki.org/index.php/DF2012:Inorganic_material_definition_token
http://dwarffortresswiki.org/index.php/DF2012:Reactions
http://dwarffortresswiki.org/index.php/DF2012:Building_token
http://dwarffortresswiki.org/index.php/DF2012:Item_token
I'm going to slip this link into here as well...

http://www.bay12forums.com/smf/index.php?topic=55259.0

Starting from a familiar point and working outwards has it's merits, but sometimes established content is crucial to a decyphering content.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Tsuchigumo550

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Re: mods that don't deserve their own threads/personal projects
« Reply #9 on: December 01, 2013, 03:21:23 pm »

I'm planning to add some various creatures, subraces, workshops, and adventure mode goodness. The idea is to play regular DF until destroyed by siege (as I plan to add a large number of siegers, including a weak one that can attack at nearly any time, ranging to ones that only go after the wealthiest of forts but feel like a dragon invasion.

Once you finally fall, the goal is to then reach the land as an adventurer and steal a bunch of loot. In Fortress mode, you'll be able to spend resources on things mostly useful to only adventurers- the Rune Workshop, for instance. You're able to take certain gems and make runestones with them- an adventurer can interact with runestones to give them new abilities. Not always good. I'd love a way to randomize what gems give what per run, but that might not be possible.

I'll also expand races, at least somewhat.
Dwarves:
Dwarves don't really change much. I may add a caste system similar to Masterwork, but even if I do it likely won't be as widely ranged.
Humans:
Humans are another race that don't change a lot. They won't even get castes, and will likely serve as the vanilla-est of the vanilla.
Elves:
Various subraces of elves, with varying degrees of tree-loving and hostility to dwarves. A few races don't always seen elf-y, as one in particular doesn't care about trees, is hostile, and are tough. They don't use metal, however.
Goblins:
A few subraces, including Hobgoblins, which don't attack until you reach a certain level of worth but are stronger and more advanced than average goblins.

New metals. Some aren't available to the Dwarves. All metals will need a specific forge, the Dwarves lack one of them. The one forge they lack isn't the one that produces the best metals, by far, and the dwarves have no use for it- it's an Elven Forge. It allows them to use specific metals that aren't anti-magic, however, is only used by the elf races who care less about trees.

---

I'm putting this here because I don't know how far I'll get if at all into this.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.