I used it for animal_rare
[USE_MATERIAL_TEMPLATE:LEATHER:CREATURE_MAT:ANIMAL_LEATHER:LEATHER]
no issues
Update:
I see what you mean, I just ran into the problem I was having earlier with multiply_value... I can't run any token changers on it (I don't know what else to call them, but I can't modify any values of the selected_material]
it was weird
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
vs
[USE_MATERIAL_TEMPLATE:CHITIN:CREATURE_MAT:INSECT_CHITIN:CHITIN]
worked for some creatures, but not others. At first I thought it was because values were being modded (i.e. select_material:chitin), but in some cases, they weren't being selected...
btw, here's my animal_leather
[CREATURE:ANIMAL_LEATHER]
[NAME:::]
[USE_MATERIAL_TEMPLATE:LEATHER:LEATHER_TEMPLATE_ACCELERATED]
[SELECT_MATERIAL:LEATHER]
[MULTIPLY_VALUE:2]
[PREFIX:NONE]
[USE_MATERIAL_TEMPLATE:HIDE:HIDE_TEMPLATE]
##[USE_MATERIAL_TEMPLATE:LEATHER_2:PADDED_LEATHER_TEMPLATE]
##[USE_MATERIAL_TEMPLATE:LEATHER_3:STUDDED_LEATHER_TEMPLATE]
##[USE_MATERIAL_TEMPLATE:LEATHER_4:PLATED_LEATHER_TEMPLATE]
##[USE_MATERIAL_TEMPLATE:LEATHER_5:RUNIC_LEATHER_TEMPLATE]
[SELECT_MATERIAL:ALL]
[ARENA_RESTRICTED]
[DOES_NOT_EXIST]
to be honest, I bet I could remove animal_leather, and just merge it into creature:animal]\
nm, I think the body_detail_plan is what removes the prepending animal name...
It gives the desired result in it's current form. I think the blank name keeps anything from being prepended to the name.
Anyways, sorry to blow up your thread
Here's the finished mod
http://dffd.wimbli.com/file.php?id=8110Haven't play tested yet, but it's got your billy jack improvements in there.
Thanks.
Now if I can only figure out the multiply_value issue...