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Poll

will our heros survive untill reinforcments arive (feel free to change your vote if somebody manages to change your mind)

they will all be dead by the time reinforcments get here
- 5 (55.6%)
they will survive untill then
- 4 (44.4%)

Total Members Voted: 9


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Author Topic: roll to defend the bunker  (Read 10037 times)

Re: roll to defend the bunker
« Reply #75 on: August 23, 2014, 10:02:48 am »

((how much damage did the missile do to the enemy?))
Block all but one way into the bunker and tell others to guard it.
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tuypo1

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Re: roll to defend the bunker
« Reply #76 on: August 23, 2014, 10:13:54 am »

((how much damage did the missile do to the enemy?))
Block all but one way into the bunker and tell others to guard it.

Killed about 15 people but the army numbers in the tens of thousands
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Sarrak

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Re: roll to defend the bunker
« Reply #77 on: August 23, 2014, 11:48:02 am »

Lazer them! Cut them! Burn them! Amen.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

tuypo1

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Re: roll to defend the bunker
« Reply #78 on: August 24, 2014, 08:23:29 pm »

Wield a minigun along with my flamethrower, and decimate the enemy
(4) you manage to heft both items however the enemy is not yet close enough to be flamed so you rip into them with the minigun dealing heavy casualties


(Yay, I'm my two favorite classes)
Attempt to say through my gas mask "Dah, it's gud!"
mmm mm mmmm

Find Marmite.
(5)+1=(6) you find far to much marmite you cant carry it all -1 to most actions until marmite is dropped

((how much damage did the missile do to the enemy?))
Block all but one way into the bunker and tell others to guard it.
(1) your efforts do nothing but widen the main entrance

Lazer them! Cut them! Burn them! Amen.
(3) you manage to laser them causing some damage

troop roll
(3) the troops manage to do some damage to the east south and west forces slowing them down a little

airstrike time
6-1 for shitty laser designation=(5)
the radio crackles to life "final bunker this is relief bringer 1 confirm target as large horde to north of bunker over" salsacookies voice crackles back "roger relief bringer 1 forces in other directions are also hostile be cautious over" "wilco relief bringer 1 out".

the plane arrives and drops a load of bombs on the enemy dealing massive damage and while leaving opens fire on the east horde with its guns

enemy front line 15 meters away with many holes in the back of the force

east, south and west forces 40 meters

18 turns till reinforcements
« Last Edit: August 24, 2014, 08:37:28 pm by tuypo1 »
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Sarrak

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Re: roll to defend the bunker
« Reply #79 on: August 25, 2014, 01:59:38 am »

Uh huh. Landmines into action! Continue to lazer the enemy!
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.
Re: roll to defend the bunker
« Reply #80 on: August 25, 2014, 04:40:07 am »

Capture an enemy troop
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tuypo1

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Re: roll to defend the bunker
« Reply #81 on: August 26, 2014, 06:13:53 am »

Uh huh. Landmines into action! Continue to lazer the enemy!
(5)
You suddenly remember the landmines are motion activated but you get to work lazing. You fire on the new enemy they were not ready for such advanced weaponry and there advance is slowed a little also looking at the far forces more closely you realize that they are nowhere near as numerous as the main force although as you were attacking on 3 fronts you did not deal much damage

Capture an enemy troop
(2)
You realize theres no way you could possibly do this

troop roll
(5) The troops open fire on the new enemies and absolutely decimate them there was probably about 2000 soldiers in each direction now there cant be more then 500 in each.

The enemy front line surging with adrenalin makes it 10 meters this turn reaching 5 meters away from the bunker this causes the mines to explode pushing them back 5 meters to 10 meters they will still have there adrenaline next turn so they will probably make it inside next turn you should probably all fall back

The friendly tropes fall back inside the bunker. (there are plenty of doors on the outside)

east, south and west forces 35 meters

17 turns till reinforcements
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Re: roll to defend the bunker
« Reply #82 on: August 27, 2014, 05:49:03 pm »

Close all doors expect the main one to create an choke point
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Sarrak

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Re: roll to defend the bunker
« Reply #83 on: August 27, 2014, 06:11:55 pm »

Fall back while frying them.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

tuypo1

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Re: roll to defend the bunker
« Reply #84 on: August 27, 2014, 09:14:43 pm »

Close all doors expect the main one to create an choke point
You close every door except the main entrance (which is 5 meters wide) and fall back inside preparing to face the horde.

this is where things get serious from this point a bad roll will often kill you.

Fall back while frying them.
(3) You manage to fall back safely but deal little damage in the process.

troop roll
(3) the troops manage to hold the entrance this turn but sustain heavy casualties.

16 turns until reinforcements. 
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Sarrak

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Re: roll to defend the bunker
« Reply #85 on: August 27, 2014, 09:25:29 pm »

Use lazer! Also, what about machine guns?
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

tuypo1

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Re: roll to defend the bunker
« Reply #86 on: August 27, 2014, 09:26:59 pm »

Use lazer! Also, what about machine guns?
i dont see why not probably a much better choice at this point this turn you will laze next turn we will give you a machine gun. Any preference for type?
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BlitzDungeoneer

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Re: roll to defend the bunker
« Reply #87 on: August 28, 2014, 01:33:16 am »

The tuypo has been banned.
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

Sarrak

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Re: roll to defend the bunker
« Reply #88 on: August 28, 2014, 03:06:34 am »

Use lazer! Also, what about machine guns?
i dont see why not probably a much better choice at this point this turn you will laze next turn we will give you a machine gun. Any preference for type?
I talked about auto-supplied line of machine guns stationed by Urist Mc Dwarf.

The tuypo has been banned.
Duration?
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

BlitzDungeoneer

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Re: roll to defend the bunker
« Reply #89 on: August 28, 2014, 03:30:02 am »

Banned, as in permanent-banned.
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