Well this can certainly throw you into the deep end with a game, I would not recommend starting here.Look, programming a game requires certain skills.
It is like writing a book, anybody can learn how! But you need to be able to read and write before you can translate your story into language. As such if you have a novel you want to share, the best start is to learn the fundamentals of a language, how to spell, how sentence structure works. This alone would be enough to write a pretty basic story, but if you want something a little more complex it is best to go onto literary techniques, and figure out how to use everything you just learnt in a meaningful way.
Programming is much the same. You need to learn the basics of how the logic works. Where to put your brackets and semicolons, your selection, repetition and iteration, your objects and classes, public and protected and private and so on. You need to understand the fundamentals first, and this alone can produce a pretty basic game. Still, if you want something a little more complex it is best to go onto design patterns, and figure out how to use everything you just learnt in a meaningful way.
Best of luck, and remember: The exceptions aren't the enemy, they are just telling you that you messed up somewhere. Don't blame them!