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Is this a good idea?

Yes
No
Only for us
I almost pity the dwarves who will be in the fort

Author Topic: Idea for modded community fort  (Read 745 times)

Urist Mc Dwarf

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Idea for modded community fort
« on: November 29, 2013, 09:06:12 am »

Pretty much what is says on the tin. Please submit, RAWS, but I reserve the right to change them.

Timeless Bob

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Re: Idea for modded community fort
« Reply #1 on: December 04, 2013, 03:52:20 am »

Mod all races to build cities, roads, buildings and tombs.  Then mod all races to have slavery acceptable and kidnap/steal like the 'bolds and gobs.  Next mod all civs to be friendly to animals like the elves, but also like fighting like the gobs.

Next, gen a Large Region version of Europe (made with "DFPerfectWorld") with 30 civs, playable race not necessary, 500 years of history, but 0 secrets, so there aren't any necros around to spoil the fun by being immortal.  If any dwarven civ survives, Fortress to be built in a dwarven town (using Embark Everywhere) nearest to Vatican City. The story: order of Dwarven monks tasked to build a temple to each deity the seven Founders worship, as a holy crusade.

Hilarity to follow.
« Last Edit: December 04, 2013, 03:53:53 am by Timeless Bob »
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4maskwolf

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Re: Idea for modded community fort
« Reply #2 on: December 04, 2013, 09:23:45 am »

I like the way you think, timeless.

For additional hilarity, use the spawn of holistic mod and fort defense.

Edit: if this gets off the ground, I'd like a dwarf.

Urist Mc Dwarf

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Re: Idea for modded community fort
« Reply #3 on: December 05, 2013, 06:12:15 pm »

maybe, timeless, but i already had a story set up.