Whala :
Short History and Description:
Primitive nation of merchants whalers, travelers, explorers, they live on a cold barren northern shore of a continent, for ages they were surviving hunting on whales and other marine mammals until one shaman discovered a way to control whales using magic. Not only that multiplied quantity of meat, fat, bones, skins and various other useful stuff from whales, but it also provided a way to tow their primitive boats over large distances that soon was used for trade and sometimes raiding.
Unfortunately that came not without a price, Whala became dependent on their whales and knowledge about hunting and gathering that feed their grandparents was lost...
Later specialists started to appear, some families were expert whalebreeders, some carved bones and never did anything else, some constructed houses out of snow or whales , some became merchants and some warriors
Capital:
Wicon [Population: 7]
- Minor Defenses (Located on an island near the shore separated by narrow straight)
Villages:
3*Whale breeders [6 food, 3 production]
1*Port\marketplace [2 food, 5 Transport capability]
1*Temple of the first Whale [Provides resource: Tamed whales, + 1 innovation ,-2 Mana]
Grand Cemetry [Provides a bonus to Necromantic rolls. [
4/10 spirits*] ]
Resources:
-17/20 food
-3/30 Production +20%
-[0/10] Mana
-4 innovation points: (2 for next idea unlock)
Army:
-Sea raiders [HP:4/4, Attack:2, Defense: 1 Traits: Naval Unit]
-Sea raiders [HP:4, Attack:2, Defense: 1 Traits: Naval Unit ]
-Cog raiders [HP: 3/4, Attack:2, Defense:2 Trait: Naval unit, Can board[1/1], Immobile]
-Spearmen [HP:2 Attack:2, Defense 1] [With the Oedegi]
-Spearmen [HP:2 Attack:2, Defense 1]
-Wyvern [HP:2 Attack:2 Defense :2 Traits: Young, animal, Icebreath]
Science and Magic
- Livestock (Lv 1)
- Magical Husbandry (Lv 1)
- Travel by sea (Lv 1+1)
- Division of Labor (LV 1)
- Necromancy (Lv 0+1)
- Aggressive military Doctrine (Lv 1)
Inventions:
- Domesticated whales ( Livestock+Magical Husbandry+Travel by sea)
- Sailors of the death: [HP:4, Attack:3, Defense: 1 Traits: Naval Unit Spell: Necromantic Energy[1/1] Cost: 5 production, 5 mana]