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Author Topic: Trials of Ascension's Kickstarter just launched!  (Read 1486 times)

TurnpikeLad

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Trials of Ascension's Kickstarter just launched!
« on: October 24, 2013, 03:00:56 am »

Check out my old topic here or just go to their Kickstarter page!

This game is pretty much the MMO of my dreams, and I'd love you guys to check it out.  You can read all about the game at http://www.trialsofascension.com/guide ...

I seriously hope their Kickstarter succeeds. I've been waiting to play this game for ten years, and spent hours and hours on the forums discussing and hashing out various parts of their design.  I feel about ToA the same way I do about Dwarf Fortress, which is why I'm here proselytizing to you guys.

Maybe I'll see you guys ingame someday.. I intend to open an alchemy shop.
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Adon * Amil * Orethan

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Re: Trials of Ascension's Kickstarter just launched!
« Reply #1 on: October 24, 2013, 04:11:09 am »

It has a mechanics which I do like but I'm not really willing to pay subscription costs, from the looks of it it looks like $20 per month but that is from a glancing over-view, I didn't see it as a definite cost anywhere.

I hope it goes well for them though.
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TurnpikeLad

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Re: Trials of Ascension's Kickstarter just launched!
« Reply #2 on: October 24, 2013, 04:36:04 am »

They haven't locked down pricing.  I think they were talking about $15 a month though, or alternatively, a few bucks for ten hours of playtime.

Also, they're planning to do something like PLEX from Eve.  You can buy a Writ of Time for one month's subscription's worth of real money, then sell it ingame for game money... alternatively, if you have a big ingame revenue stream, you can buy these writs of time with ingame money and use them to play without paying RL money.
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Adon * Amil * Orethan

MadMalkavian

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Re: Trials of Ascension's Kickstarter just launched!
« Reply #3 on: October 24, 2013, 07:16:32 am »

You had me until you mentioned the subscription. I don't care for subscription-based games and eagerly await the moment when World of Warcraft goes free-to-play so I can make qt3.14 draenai and gnome waifus. I mean they're testing microtransactions for World of Warcraft in the East Asian markets for a reason you know.

This "Trials of Ascension" you are peddling for one isn't even a finished product yet and for another is also going to be subscription based. That's like asking me if I want to let a gorilla have sex with my eye socket. It's not something I'm into. I'm sorry but I'm going to have to say no, though I wish you the best despite my inherent disgust for this particular kickstarter.
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Wiles

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Re: Trials of Ascension's Kickstarter just launched!
« Reply #4 on: October 24, 2013, 08:00:50 am »

I don't know if I'd be willing to give up the gamey conveniences of modern MMOs. Fast travel in particular I'd miss. I get annoyed by MMOs that "waste" my limited playing time - but I'm an older and grumpier gamer than I used to be. I'd have probably liked this a decade ago.
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TurnpikeLad

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Re: Trials of Ascension's Kickstarter just launched!
« Reply #5 on: October 24, 2013, 08:19:04 pm »

You had me until you mentioned the subscription.

Heres a comment the lead designer recently made about the choice to go subscription:

Quote from: Brax
We went sub, which will be roughly $12/mo, due to the nature of the design. Perma-death and innovations really change the core way you must look at a game like ToA. When there is perma-death on the line, you want everyone to be on an even playing field as possible. The typical response to that is "than go with a vanity cash shop". The problem with a cash shop, even just vanity items, is that it cannibalizes the potential of our innovations system. We'd rather have players receiving and propagating new items within the designs of the game instead of just paying for them.

I definitely understand why you aren't excited about the game.  I have had a lot of fun with subscription-based games and I definitely don't think $12/month is too much to ask, if the game is good.
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Adon * Amil * Orethan

TurnpikeLad

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Re: Trials of Ascension's Kickstarter just launched!
« Reply #6 on: October 25, 2013, 07:42:36 pm »

I don't know if I'd be willing to give up the gamey conveniences of modern MMOs. Fast travel in particular I'd miss. I get annoyed by MMOs that "waste" my limited playing time - but I'm an older and grumpier gamer than I used to be. I'd have probably liked this a decade ago.

If you have the time, I'd love for you to read this post on the ToA forums:

http://trialsofascension.com/forum/threads/terrible-features-great-game.2123/

It really does a good job of summarizing why I think these features (which would each be annoyances placed right into a modern MMO) work together and foster the kind of deep gameplay that I think MMOs should be able to provide.
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Adon * Amil * Orethan

Sharp

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Re: Trials of Ascension's Kickstarter just launched!
« Reply #7 on: October 25, 2013, 09:32:49 pm »

I don't think it's going to reach the goal. I really do like all the ideas behind it, but the problem is when you have subscription game then you run into problems when you have perma-death, griefers, no fast travel. I would like a game similar but one where server can get reset occasionally so everyone starts out again, but in a subscription based world that can be very hard to accomplish, adding new servers is a possibility but really new servers can only be justified by player numbers not fairness which means very unlikely to occur for non-player number reasons.

Also considering the quality of the graphics currently it really doesn't look like it can justify $12/mo. I don't see MMO's which are purely subscription based can get that much in terms of backers, if there is the no-subscription or VIP (P2W) subscription model then it might still work and there are more examples of those MMO's getting funded such as Star Citizen and that City of Heroes one, whereas I don't think there has been any successful MMO with subscription based model succeeding in reaching it's kickstarter goal so far.
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Leyic

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Re: Trials of Ascension's Kickstarter just launched!
« Reply #8 on: October 25, 2013, 11:44:54 pm »

...whereas I don't think there has been any successful MMO with subscription based model succeeding in reaching it's kickstarter goal so far.
Camelot Unchained made 111% of their goal, though they also said their subscriptions will be cheaper than the average.