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Author Topic: Torment: Tides of Numenera  (Read 1987 times)

Retropunch

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Re: Torment: Tides of Numenera
« Reply #15 on: March 06, 2017, 11:23:52 am »

Would either of you play through it again in 3-5 years? With PS:T I replayed it about three times - same with BG2, but only after a good 3 or so years had passed.

I'm thinking I might wait for the first sale of any sort.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Harry Baldman

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Re: Torment: Tides of Numenera
« Reply #16 on: March 06, 2017, 11:45:20 am »

Oh, definitely. The 25 or so hour length is a plus in that department. I might play it again sooner to try and perfect it, similarly to how you can play Torment to try and perfect the optimal high-wisdom, high-intelligence, high-charisma character.

I'd put it like this - if you liked PoE and P:T, this is probably the game for you. If you only liked one of those, probably wait for a sale or avoid entirely.
« Last Edit: March 06, 2017, 11:48:46 am by Harry Baldman »
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Biowraith

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Re: Torment: Tides of Numenera
« Reply #17 on: March 06, 2017, 12:53:50 pm »

Yeah I'll play through it again, probably after a year or so.  Take the companion NPCs I skipped my first time around, maybe aim for a less Blue/Gold approach and be less exhaustive about exploring every dialogue option and taking the long way around to try and get the optimal result for every quest (and maybe do a bit more combat as a solution to problems).
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Neonivek

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Re: Torment: Tides of Numenera
« Reply #18 on: March 06, 2017, 01:29:44 pm »

I haven't played much but believe it or not the Planescape similarities are what turn me off :P

Not because Planescape is bad... but because "Wait... is this a rehash of planescape but with less interesting party members?"

:P mind you I am SURE that isn't the case :P but it is just weird.
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Retropunch

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Re: Torment: Tides of Numenera
« Reply #19 on: March 06, 2017, 02:15:28 pm »

I haven't played much but believe it or not the Planescape similarities are what turn me off :P

Not because Planescape is bad... but because "Wait... is this a rehash of planescape but with less interesting party members?"

:P mind you I am SURE that isn't the case :P but it is just weird.

I'm not going to lie, I was reaching for the hammer of justice during that first sentence!

I do know what you mean though - I was like that with the BG2 expansion, I just couldn't really face a sort of re-hash.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Mookzen

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Re: Torment: Tides of Numenera
« Reply #20 on: March 06, 2017, 03:25:34 pm »

Wait, what? I thought the whole point of the project was to allow the player to make meaningful choices. Did they really mess up the one central thing they could not afford to mess up for this to be considered a solid success? It seems almost too comical to be true. Hopefully I'm simply getting the wrong vibe from this thread.
« Last Edit: March 06, 2017, 03:50:23 pm by Mookzen »
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Harry Baldman

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Re: Torment: Tides of Numenera
« Reply #21 on: March 06, 2017, 04:03:32 pm »

Wait, what? I thought the whole point of the project was to allow the player to make meaningful choices. Did they really mess up the one central thing they could not afford to mess up for this to be considered a solid success? It seems almost too comical to be true. Hopefully I'm simply getting the wrong vibe from this thread.

The choices are meaningful in that they are well-written and often carry a narrative weight to them, and surprisingly often influence other things in the story, same as Planescape's ones. In both you are ultimately progressing along a linear story arc that will take you through a set of places in a particular order. Does that answer your question?
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Mookzen

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Re: Torment: Tides of Numenera
« Reply #22 on: March 06, 2017, 04:09:30 pm »

Wait, what? I thought the whole point of the project was to allow the player to make meaningful choices. Did they really mess up the one central thing they could not afford to mess up for this to be considered a solid success? It seems almost too comical to be true. Hopefully I'm simply getting the wrong vibe from this thread.

The choices are meaningful in that they are well-written and often carry a narrative weight to them, and surprisingly often influence other things in the story, same as Planescape's ones. In both you are ultimately progressing along a linear story arc that will take you through a set of places in a particular order. Does that answer your question?

Yes, thank you. I was not expecting them to do completely diverging storylines because that would be an unreasonable and unnecessary expectation. That being said I do expect meaningful divergences within the same setpieces and various ways to approach situations.
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Neonivek

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Re: Torment: Tides of Numenera
« Reply #23 on: March 06, 2017, 05:38:38 pm »

Quote
that would be an unreasonable and unnecessary expectation

Well you know... except for the games that pulled it off.

It isn't "unreasonable" so much that it needs to be built from the ground up.

Doesn't stop marketers from constantly trying to make you thing that is EXACTLY what is happening... but that is another story.
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Mookzen

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Re: Torment: Tides of Numenera
« Reply #24 on: March 06, 2017, 06:05:16 pm »

To clarify, I meant to say it would be somewhat unreasonable for a crowd-funded project. That being said, branching paths that converge in major plot setpieces is a solution. Also, I haven't played the game yet so maybe they did just that, its a good compromise to optimize budget and balance storytelling and player freedom. I will post thoughts after playing through it.
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