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Author Topic: Tags for ranged weapons.  (Read 957 times)

Drago55577

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Tags for ranged weapons.
« on: October 18, 2013, 08:51:49 pm »

I'm back! HERESY!

Anyway, since shooting things is currently linked to the character speed. What if we had tags for ammunition, and the weapons.
Right now i can only think of two tags, one would be [FIRE_RATE], which with a number afterwards would determine the speed which the weapon fires, completely disregarding character speed.
Another would apply to the ammunition, which would be something like [IS_MAGAZINE], followed by a number which would be how much ammunition is in that specific thing, maybe with something after telling it what ammunition it holds.

Reloading would be handled like normal, taking character speed into account with the reload speed.

Good, Bad, Suggestions?
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Maklak

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Re: Tags for ranged weapons.
« Reply #1 on: October 20, 2013, 10:46:25 am »

I second this, except I think that FIRE_RATE should still somewhat depend on overall speed and weapon skill.

Another tag that comes into my mind is SPREAD_SHOT:8 which would specify the number of projectiles from a single shot (with kinetic energy divided evenly among them.

These suggestions together would make it easy to add assault rifles and shotguns for modern mods and maybe multishot or repeating crossbows for some other mods.
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Niccolo

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Re: Tags for ranged weapons.
« Reply #2 on: October 22, 2013, 06:00:05 am »

I, uh, third this, but mostly because I want proper throwing weapons! You could give your militia a brace of throwing knives or a throwing spear for an initial volley. Of course, that works mostly for Fortress mode, as in Adventure mode you can throw whatever the hell you want.

Mostly I want to be able to train up a squad of elite dwarf ninja because the thought of a dwarf cat-climbing a wall and stealthily hurling a shuriken into a passing goblin's face is hilarious.
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Sirbug

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Re: Tags for ranged weapons.
« Reply #3 on: October 22, 2013, 01:54:58 pm »

Ranged weapon is insanely powerful now. If it was so effective in real life, we would see fully ranged warfare centuries earlier.

They need to be slowed down tenfold.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

10ebbor10

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Re: Tags for ranged weapons.
« Reply #4 on: October 22, 2013, 02:51:01 pm »

Ranged weapon is insanely powerful now. If it was so effective in real life, we would see fully ranged warfare centuries earlier.

They need to be slowed down tenfold.
This will happen in the next release. Somewhat. Problem was that in the previous release the firing speed was equal to the reload speed. Next updates separates the two, allowing rapid firing, but slow reloading ranged weapons.
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Suds Zimmerman

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Re: Tags for ranged weapons.
« Reply #5 on: October 22, 2013, 03:59:08 pm »

Fourthing this. It would be just great. The Cho-ko-nu can be used to justify including magazines, given the game's limited technological scope (maybe an uncommon weapon for humans/goblins?) It would be really useful for mods with things like magic wands and firearms. Having an accuracy modifier as a tag would be nice too, for certain powerful weapons.
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Funk

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Re: Tags for ranged weapons.
« Reply #6 on: October 22, 2013, 04:57:53 pm »

a STAYS_LOADED tag for crossbows, item with out it need to be loaded/ cocked/drawn before each shot and have to be reload/what ever if you make a melee attack, run or climb.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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smjjames

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Re: Tags for ranged weapons.
« Reply #7 on: October 22, 2013, 05:03:52 pm »

Ranged weapon is insanely powerful now. If it was so effective in real life, we would see fully ranged warfare centuries earlier.

Do you mean centuries earlier in RL or DF? Also, we are talking xbows and bows in DF right now, not guns.
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Maklak

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Re: Tags for ranged weapons.
« Reply #8 on: October 22, 2013, 05:22:40 pm »

Some people like to mod in guns, but different reload and firing speeds would also help with a repeating crossbow.
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
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Sirbug

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Re: Tags for ranged weapons.
« Reply #9 on: October 24, 2013, 09:38:49 am »

Ranged weapon is insanely powerful now. If it was so effective in real life, we would see fully ranged warfare centuries earlier.

Do you mean centuries earlier in RL or DF? Also, we are talking xbows and bows in DF right now, not guns.
I mean in real life. In DF nothing ever becomes obsolete because of lack of technological progress.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?