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Author Topic: Adventure Mode/Fortress Founding  (Read 1792 times)

coobuddy

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Adventure Mode/Fortress Founding
« on: October 03, 2013, 11:17:36 pm »

So let's say you're in adventure mode and you can dig and chop down trees. You make yourself a cabin/hole. A few years go by and you have yourself an Inn. You become a crossroads hub. 20 years go by and a city has begun to start up around you and you are one of the founding dwarves of a new outpost/village/town/city. Fortress mode happens around you while you continue the story of a single dwarf in that society. When you reach the ultimate point of fun you experience karma and start again as a newborn child in that same place.

Could be fun.
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Detoxicated

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Re: Adventure Mode/Fortress Founding
« Reply #1 on: October 04, 2013, 06:39:13 am »

I think this is planned, as far as I remember you would eventually get the power to play fortressmode in adventuremode by giving building commands to peasants and such.

I would enjoy this, but it would need a continuing history simulation to function properly
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Putnam

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Re: Adventure Mode/Fortress Founding
« Reply #2 on: October 05, 2013, 05:04:38 pm »

I would enjoy this, but it would need a continuing history simulation to function properly

Aren't we in luck, since this is coming next version.

Anyway, this is 100% planned.

coobuddy

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Re: Adventure Mode/Fortress Founding
« Reply #3 on: October 10, 2013, 08:02:44 pm »

If the history sim will continue will that include soil erosion? For example if your grand project includes damming a river would it experience the problems that a structure of that nature would after say 100 years? if your fortress were built in only soil layers would the traffic and weight of all that hording eventually collapse the tunnels? I guess this would also be a question towards world physics as well. You would have to worry about flooding/earthquakes and retrofit your fortress every couple decades.
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Snaake

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Re: Adventure Mode/Fortress Founding
« Reply #4 on: October 14, 2013, 02:46:49 pm »

If the history sim will continue will that include soil erosion? For example if your grand project includes damming a river would it experience the problems that a structure of that nature would after say 100 years? if your fortress were built in only soil layers would the traffic and weight of all that hording eventually collapse the tunnels? I guess this would also be a question towards world physics as well. You would have to worry about flooding/earthquakes and retrofit your fortress every couple decades.

I think soil erosion only happens (and will probably continue to only happen) during world gen. It's maybe one of those things, that while even preindustrial societies could have large impacts on their surroundings (the landscape of central Europe was pretty much made by the spread of agriculture; it was all forest before), it's probably not worth the effort to calculate in-game. Floods are probably due to be (re-?)added. But as a counterpoint for whether you have to worry about flooding etc.: the river Tiber in Rome used to regularly flood (with intervals of years or decades), covering huge areas of what has been the city center since ancient times, and they only built high walls at the riverbanks in the late 19th century. E.g. the Pantheon, which is one of the few surviving Roman buildings (if not as well known as the Forums or the Colosseum, but those are mostly ruins), must've been flooded dozens of times, sometimes being under several meters of water.

Besides buildings, and as a counterpoint to tunnels collapsing, catacombs from the Roman Imperial exist at least in Rome and Paris. There were partial collapses probably, but most of the tunnels had remained clear of debris and such, barring what damage grave robbers caused.

So: the realistic way to handle it would for floods to happen, and those areas being inaccessible while it's happening. And leave tons of mud to clean after. Regarding constructions/tunnels getting destroyed, this is something that should probably happen if a fortress fails or is abandoned, maybe even in just a few years, or e.g. progressive damage to all buildings/constructions/partial collapses of at least soil tunnels, once per 10 years, but for a place that continues to be lived in, I think we can assume that the dwarves are doing some abstracted maintenance.
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dashadowlord

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Re: Adventure Mode/Fortress Founding
« Reply #5 on: October 16, 2013, 06:13:57 pm »

I would enjoy this, but it would need a continuing history simulation to function properly

Aren't we in luck, since this is coming next version.

Anyway, this is 100% planned.

do you mean continuing history simulation as history continues while you play fortress mode or that you can advance your history by a number of years?
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If life were like DF, Toady's strange mood would have produced an Artifact Game of Awesome that menaces with spikes of code ten years ago.  
But it is not.
Instead, what we have is a single obsessive mason trying to carve Mt. Rushmore.

Putnam

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Re: Adventure Mode/Fortress Founding
« Reply #6 on: October 16, 2013, 06:16:38 pm »

Continuing history simulation during fortress and adventure mode.

nephilimnexus

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Re: Adventure Mode/Fortress Founding
« Reply #7 on: October 23, 2013, 03:58:03 pm »

After all, why should only dwarves get fortresses?  "Chapter III: Human Fortress" 

I mean, you can already build plenty of stuff above ground anyway.  This would simply be the next level (add option for roofs and you're pretty much done, in fact)

Totally serious here, BTW.

"Chapter IV: Elf Fortress"

"Chapter V: Orc Fortress" <- oooohhh yeah!
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Putnam

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Re: Adventure Mode/Fortress Founding
« Reply #8 on: October 23, 2013, 10:54:05 pm »

Orcs aren't in this game.

Dwarf Fortress is planned to have these other things post 1.0.

There won't be extra chapters after; heck, calling it chapter II is almost facetious at this point, given that the extent of what to do in Armok 1 is walk on your head and explode people's hearts in full 3D graphics (which isn't nearly as awesome as it sounds).