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Author Topic: Temperature: A Question  (Read 669 times)

Covenant Ringthane

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Temperature: A Question
« on: October 18, 2013, 11:46:13 am »

Hi there. Put simply, does radiation (the heat kind) work in Dwarf Fortress?

You see, once, I planned to make a great mountainhome in the faraway northern glaciers of the world. For that bastion of dwarfdom, I wanted a outside courtyard/entryway with walls, a portcullis, a drawbridge, a dry ditch, plenty of fortifications for marksdwarves... you get the idea. However, as we all know, glaciers are fairly cold, and dwarves die if their beard-sensors get chilly. So, I devised a plan. Everything would match the usual design, with a small addition. The courtyard (and, by necessity, everything else) extended outwards by one block in both width and length. I would channel out this extra space and fill it with magma, so that my dwarves's beards would stay at a comfortable temperature out in the cold. Of course, I would need to make several alterations to the courtyard and the nearby landscape, as we were on a glacier (I did not want six layers of ice to melt and flood my little hole in the ground). Anyway, soon after I begun making changes to the earth, the fortress fell, but that is a story for another time.

Gentledwarves, would there be any meaning, had my actions succeeded? Would my dwarves have been able to brave the outside without the fear of having their beards snap-frozen?
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EvilBob22

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Re: Temperature: A Question
« Reply #1 on: October 18, 2013, 02:23:44 pm »

Good question.  I'm pretty sure conduction/convection works, but not radiation.  I have done an outdoor ice fortress in a tundra embark without any trouble, but I haven't personally done a glacier.

One interesting note: magma melts ice, but only if the magma is under the ice and moving.  That tends to make me think that the heat transfer is not actually calculated, but simulated.  But, heat changes are calculated in a magma cistern (maybe only when flowing though).
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I will run the experiment to completion anyway, however. Even if the only reason why there is a punctured equilibrium in the fortress is because I have been brutally butchering babies
EDIT: I just remembered that dwarves can't equip halberds. That might explain why the squads that use them always die.

itg

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Re: Temperature: A Question
« Reply #2 on: October 18, 2013, 02:27:13 pm »

Heat doesn't radiate, per se, but walls and floors touching magma will become warm, so you can make a heated courtyard by building a magma pool directly underneath it. I assume this prevents cold damage, but I haven't tried it.

Larix

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Re: Temperature: A Question
« Reply #3 on: October 18, 2013, 03:42:16 pm »

It's not the glacier per se that kills, cold damage depends on precise temperature. If you don't lower the minimum temperature in worldgen, chances are you won't have a single place that's cold enough to cause damage. You can easily test the temperature of your fort by letting a log or other organic non-food item lie around on the surface. If it stays intact and takes no damage in a full month, the place is safe to live in without further precautions.

As said above, tiles adjacent to lava/magma (preferably moving/flowing) get heated up, which might help preventing cold damage. Remember that magma _will_ melt all adjacent ice, you need channels made of native rock, cast obsidian or constructed walls to contain it. I haven't tried, but as far as i know, constructed ice walls should be able to withstand magma.
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Niccolo

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Re: Temperature: A Question
« Reply #4 on: October 19, 2013, 03:59:52 am »

As said above, tiles adjacent to lava/magma (preferably moving/flowing) get heated up, which might help preventing cold damage. Remember that magma _will_ melt all adjacent ice, you need channels made of native rock, cast obsidian or constructed walls to contain it. I haven't tried, but as far as i know, constructed ice walls should be able to withstand magma.

Yep, constructed ice walls are sufficiently dwarven to withstand the Earth's blood.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!