Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Looking for world seed  (Read 779 times)

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Looking for world seed
« on: October 10, 2013, 04:12:17 pm »

I'm looking for some worldgen parameters and seed that will result in a savage embark with a river, iron, flux, magma or coal, and some other ores, no evil, and trees.

jcochran

  • Bay Watcher
    • View Profile
Re: Looking for world seed
« Reply #1 on: October 10, 2013, 04:51:42 pm »

You might want to make that request in this thread http://www.bay12forums.com/smf/index.php?topic=101280.0 although to be blunt, what you're looking for isn't too hard to find just using the standard world generator. Although learning the advanced world generator would be to your advantage since you could then crank up the number of volcanoes so that finding magma near the surface becomes much easier. Here's the parameters I use for myself and if upon generating a new world, you can't find an embark spot meeting your requirements, then well .... you didn't bother to look.

Spoiler (click to show/hide)

Be warned. These parameters have pretty much maxed out the number of megabeasts and has a short history so not many (if any) of 'em have been killed during world generation. Don't be surprised if you have a large number of rejected worlds (on the order of 200 or so). I boosted the number of volcanoes to as high as I'll tolerate in terms of world rejections. The world is quite patchy in terms of good/evil and it's quite easy to find 4x4 embarks that have both 'Joyous Wilds' and 'Terrifying'
Logged

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: Looking for world seed
« Reply #2 on: October 10, 2013, 08:00:46 pm »

Thanks.