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Author Topic: 2 Questions about Retiring and Camps  (Read 1238 times)

TheOnlySolitaire

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2 Questions about Retiring and Camps
« on: August 30, 2013, 06:46:54 am »

Hi all,

Firstly, does anyone know if it is possible to retire an adventurer then start fort mode and get that adventurer as part of your fort?

Would you have to retire the adventurer at a abandoned fort, then reclaim the fort?
Or would you need to retire to a non-player site and hope the adventurer enters as a migrant?

Are there any race limitations if this is possible? I.e. will humans/elves/minotaurs turn up but do nothing like trader migrants currently do?



2) Does anyone know how to increase the amount of Camps at worldgen, or failing that, how to set a camp as an entity's site like you can do with human cities for goblins, dwarves etc?
I want to have more camps in the world to encounter, does the banditry tag affect camps?
« Last Edit: August 30, 2013, 06:56:27 am by TheOnlySolitaire »
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IcyTea31

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Re: 2 Questions about Retiring and Camps
« Reply #1 on: August 30, 2013, 07:06:16 am »

You can get an adventurer into fortress mode by retiring him/her in a mountain halls site of a civilization that he/she is not an enemy of, then creating a fortress of that civilization and hoping they migrate. There are no race limitations. If your adventurer is a night creature, then he/she will be one too in fortress mode, with usual effects, except a necromancer is friendly. (His/her zombies are not, though.)

As far as I know, you can't increase the amounts of camps, only their maximum number, since they are created during history simulation, not during the worldgen itself. Older worlds, however, generally have more sites of all types.
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TheOnlySolitaire

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Re: 2 Questions about Retiring and Camps
« Reply #2 on: August 30, 2013, 07:20:33 am »

Okay, thanks a lot, I'll give it a go.

On sites: I've found that the longer I do worldgen, the more sites there are, making towers more likely to form etc. What variable changes the amount of camps then?
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branmuffincat

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Re: 2 Questions about Retiring and Camps
« Reply #3 on: August 30, 2013, 07:13:12 pm »

try messing with the population in world gen
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Deinos

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Re: 2 Questions about Retiring and Camps
« Reply #4 on: October 09, 2013, 11:34:58 pm »

There are no race limitations.

Are you serious? You can get human and elven adventurers migrating into a dorf fort? The heck happens next?
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squidgen

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Re: 2 Questions about Retiring and Camps
« Reply #5 on: October 11, 2013, 01:47:29 pm »

They aren't connected to the dwarven hivemind, and you can't tell them to do anything.
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Ravendarksky

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Re: 2 Questions about Retiring and Camps
« Reply #6 on: October 11, 2013, 05:33:15 pm »

I'm not sure I understand how this works.... I didn't think there were any dwarven sites in the current release.

Does this only work if you are using a mod to play fortress mode as any race?
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BlackFlyme

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Re: 2 Questions about Retiring and Camps
« Reply #7 on: October 11, 2013, 09:46:19 pm »

I'm not sure I understand how this works.... I didn't think there were any dwarven sites in the current release.

Does this only work if you are using a mod to play fortress mode as any race?

There are sites, just no buildings or citizens. If you are in dwarvern territory, and are friendly with them, you will be able to retire there. Though I don't know how you would be able to make them angry with you, other than abandoning a fort and returning with an adventurer to attack any dwarves that stayed behind.

Though I don't believe it is possible to have non-dwarvern migrants at the moment, other than when the king/queen arrives. I know there is a DFHack plug-in called friendship that allows multi-racial forts, but I don't know if it allows non-dwarvern migrants. I know it is a bit buggy, though.
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Rumrusher

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Re: 2 Questions about Retiring and Camps
« Reply #8 on: October 13, 2013, 02:02:48 am »

I'm not sure I understand how this works.... I didn't think there were any dwarven sites in the current release.

Does this only work if you are using a mod to play fortress mode as any race?

There are sites, just no buildings or citizens. If you are in dwarvern territory, and are friendly with them, you will be able to retire there. Though I don't know how you would be able to make them angry with you, other than abandoning a fort and returning with an adventurer to attack any dwarves that stayed behind.

Though I don't believe it is possible to have non-dwarvern migrants at the moment, other than when the king/queen arrives. I know there is a DFHack plug-in called friendship that allows multi-racial forts, but I don't know if it allows non-dwarvern migrants. I know it is a bit buggy, though.
it's totally possible just don't expect them to do anything like said. also we had another script that allows you change your migrants so you'll end up getting different creatures coming to your fort. but dfusion kinda god hit pretty hard over the years and some of the scripts got lost over time.
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