Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Caravan ambush  (Read 1793 times)

PDF urist master

  • Bay Watcher
  • Born from cold iron
    • View Profile
Caravan ambush
« on: September 29, 2013, 09:50:07 am »

this will only happen with Elves or Humans and only when you have been attacked by them once before.

when this event happens, elves will bring one soldier with them per merchant, and humans have two soldiers per merchant instead of one.

once all the caravans reach the depot, an ambush notice plays. all wagons/pack animals die and all merchants become soldiers and all the human/elven soldiers start attacking.

another cue would be that pack animals will not be carrying any trade goods.
« Last Edit: September 30, 2013, 09:11:14 pm by PDF urist master »
Logged
We are not evil by choice, but evil by necessity.

Sirbug

  • Bay Watcher
    • View Profile
Re: Caravan ambush
« Reply #1 on: September 29, 2013, 10:25:46 am »

OK, this post is not very coherent. Is caravan ambushing me?
Logged
Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Matoro

  • Bay Watcher
  • if you drive alone you drive with hitler
    • View Profile
Re: Caravan ambush
« Reply #2 on: September 30, 2013, 09:34:25 am »

... what? Do you mean that after caravans get attacked, they start bringing more guards, or that after they get attacked, they bring more soldiers and start ambushing player?
Logged

Maklak

  • Bay Watcher
    • View Profile
Re: Caravan ambush
« Reply #3 on: September 30, 2013, 01:05:36 pm »

I think he meant this:

When a war with Elves or humans ends (do wars ever end in DF?), that civilisation still doesn't trust you and sends more guards per caravan.

Second suggestion is that merchants should fight instead of run when their animals die, which I disagree with. Merchants aren't soldiers.
Logged
Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

PDF urist master

  • Bay Watcher
  • Born from cold iron
    • View Profile
Re: Caravan ambush
« Reply #4 on: September 30, 2013, 09:01:39 pm »

it's kind of a trojan horse idea.

i forgot to mention. when all the caravans reach the trade depot, an ambush notice plays. all merchants draw their swords and start attacking.
« Last Edit: September 30, 2013, 09:05:18 pm by PDF urist master »
Logged
We are not evil by choice, but evil by necessity.

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: Caravan ambush
« Reply #5 on: October 01, 2013, 05:38:39 pm »

I think that under those circumstances, most races' ethics would consider a (re)declaration of war to be perfectly fair.

Never mind the players' reaction to such treachery...
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

smjjames

  • Bay Watcher
    • View Profile
Re: Caravan ambush
« Reply #6 on: October 01, 2013, 05:59:04 pm »

It's also not that hard to secure the trade depot site.
Logged

acetech09

  • Bay Watcher
  • Bay Watcher
    • View Profile
Re: Caravan ambush
« Reply #7 on: October 04, 2013, 02:45:03 pm »

Yeah I read the OP as a 'trojan horse' strategy too. Caravan comes in with soldiers dressed as traders and they start poking holes in things. Would be an interesting concept but seems hard to implement well with current game mechanics.
Logged
I challenge you to a game of 'Hide the Sausage', to the death.