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Poll

New scripts allows creature spawning. Which type would you like most? You have 2 votes.

Constructs: Mechanical/Steampunky Creatures, like Turrets, Landmines and Golems.
Fungi: Fungus-farming dwarves create Myconids, Slimes and Blobs.
Summoning/Conjuration: Demon and/or Elemental summoned at a magical altar.
Animate/Alchemy: Animate mud, stone, gems, metals, weapons or armor into "animated sword" or "mud golem"
Entymologist: Create giant insect versions, like Giant Spiders and Giant Roaches through mutation.
Heroes/Unique Super-Creatures: Hire well trained mercs or heroes of dwarven legend. Only one at a time. (Unsure if possible)
Something else (Please give more info about your idea)
Whatever you think is best, Meph. But rather towards new types. (Fungi/Demons/Animated things)
Whatever you think is best, Meph. But rather towards existing types. (Constructs, Colosseum)

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Author Topic: UPDATE - V.3i - Pottery, better Animal Training, Spawn Test and better manual.  (Read 13206 times)

moseythepirate

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Re: UPDATE - V.3i - Pottery, better Animal Training, Spawn Test and better manual.
« Reply #120 on: September 24, 2013, 11:19:12 pm »

It looks great. Readable, nice background.

I hate to ask this, what with the adding-the-glow manually thing, but it looks like you forgot a savagery setting. Could you add that in?

Looking forward to the next release!
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Meph

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Re: UPDATE - V.3i - Pottery, better Animal Training, Spawn Test and better manual.
« Reply #121 on: September 25, 2013, 04:38:19 am »

Savaregy, volcanism and all that can cause cancellation, so i dont incude them.
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moseythepirate

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Re: UPDATE - V.3i - Pottery, better Animal Training, Spawn Test and better manual.
« Reply #122 on: September 25, 2013, 11:20:22 am »

Hmm...is it possible to not add each of the savagery settings from Adv. Worldgen and just put in the savagery presets from Standard Worldgen?
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Meph

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Re: UPDATE - V.3i - Pottery, better Animal Training, Spawn Test and better manual.
« Reply #123 on: September 25, 2013, 12:21:53 pm »

Maybe yes, maybe no. I am quite satisfied with the program as it is atm. I'll release it, see what kind of feedback I get. Maybe I can add more uses in the future, once more testing has been done.

Today I started on the Library System, didnt get very far before I got distracted by RL again. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Etherdrinker

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Re: UPDATE - V.3i - Pottery, better Animal Training, Spawn Test and better manual.
« Reply #124 on: September 25, 2013, 01:22:59 pm »

-Nods- but, any "possibility of a nearly release this week? or next month?

Meph

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Re: UPDATE - V.3i - Pottery, better Animal Training, Spawn Test and better manual.
« Reply #125 on: September 25, 2013, 02:10:49 pm »

I dont know. I try to finish one topic from my todo list each day, at least.

Library System is finished, just starting it up for a testrun. 6 Buildings, 100 inorganics, 160 reactions... ;)

Next plan: Some kobold rebalancing, with slow digging and late-game picks. Maybe I can do that today as well.
« Last Edit: September 25, 2013, 03:46:23 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Etherdrinker

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Re: UPDATE - V.3i - Pottery, better Animal Training, Spawn Test and better manual.
« Reply #126 on: September 25, 2013, 05:54:46 pm »

Thanks for give a lot of time to the development of the mod!

Donīt forget about the Large pots and the brewery Mep....


And the meat .

Rumrusher

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Re: UPDATE - V.3i - Pottery, better Animal Training, Spawn Test and better manual.
« Reply #127 on: September 26, 2013, 06:05:06 am »

So I just notice embark everywhere doesn't work due to some "offset patch not being found.". any idea why?
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BoffoDorf

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Re: UPDATE - V.3i - Pottery, better Animal Training, Spawn Test and better manual.
« Reply #128 on: September 26, 2013, 06:57:35 am »

So I just notice embark everywhere doesn't work due to some "offset patch not being found.". any idea why?

Are you perhaps using the pre-patched version of 3i? I just embarked (3i matrix) on a fort now using embark everywhere and watched the starting 7 get executed by Drow guards in their usual record time. Might want to re-download the client.
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Rumrusher

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Re: UPDATE - V.3i - Pottery, better Animal Training, Spawn Test and better manual.
« Reply #129 on: September 26, 2013, 08:48:20 pm »

nah it still doesn't work. also you mention the tile set wonder why that has the effect on a offset patching?
edit: I found the fix, it was the EXE file something with it was messing with the Dfhack's patch, so I had to swap it with something more vanilla like Deon's DF.EXE
« Last Edit: September 26, 2013, 08:57:09 pm by Rumrusher »
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DAMN YOU RUMRUSHER!!!!!!!!
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