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Author Topic: The 4 field rotation system  (Read 10231 times)

Snaake

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Re: The 4 field rotation system
« Reply #15 on: September 14, 2013, 01:33:45 pm »

Nice. But of course my plants are modded to be plantable all year (to simulate winter wheat and whatnot), but take 3 seasons per crop. So I only get 1 crop per field. I do have a similar staggering system, to allow for approximately even plant production throughout the year (including both plant fibers and all 3 non-evil-biome dyes).

I should probably do this.  Would help lower the inane volumes of goods I have from food surplus.  What's standard growth for the plants?  Is it in the raws and easily read?

Edit: I just looked over the Raws and there's GrowDur, but it's not available on all plants, in particular the above ground ones don't carry the tag.  I'll have to head over to the mod forum or read the wiki on modding for a bit.  I haven't done much of it.

Yea, GROWDUR. Wiki says it defaults to 300 which I presumed to mean "...if the tag isn't set, it defaults to 300". Which is also the default value for plump helmets iirc. I gave all the surface plants a GROWDUR tag, set them to only plant in one season per year, and from what I've watched so far, about three quarters of my surface plots are planted at any given time, so it seems to work fine (if the tag had no effect on surface plants, only about one quarter to one half of the surface plots should be planted at any time).
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