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Author Topic: Xenonauts LP. It's like Cold War era X-Com.  (Read 7395 times)

EuchreJack

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Re: Xenonauts LP. It's like Cold War era X-Com.
« Reply #45 on: August 29, 2013, 07:53:16 pm »

(Also, you can sprinkle a few rocket launcher reloads among the troops and drop them at mission start if you want more ammo.  Of course, those troops won't be able to engage the aliens to maximum effectiveness on turn one, so plan accordingly.)
I tried that, but rockets are heavy and everyone is loaded up on explosive charges. Ultimately, I decided on only bringing one reload.
Another solution would be for me to carry a ton of reloads and drop them on the first round.  The downside is that I can't blow anyone away on my first turn, but realistically the bazooka guy is the least likely soldier to kill someone on the first turn.

Krevsin

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Re: Xenonauts LP. It's like Cold War era X-Com.
« Reply #46 on: August 30, 2013, 12:09:01 am »

I usually load up my rocketeers with reloads. They don't need explosive charges, they can launch explosive charges halfway across the battlefield  :P
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Nirur Torir

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Re: Xenonauts LP. It's like Cold War era X-Com.
« Reply #47 on: September 01, 2013, 12:57:45 pm »

I am playing for the next turn now.

'naut me, commander. James Griffin reporting for duty.
You can carry the explosive charges!

Another solution would be for me to carry a ton of reloads and drop them on the first round.  The downside is that I can't blow anyone away on my first turn, but realistically the bazooka guy is the least likely soldier to kill someone on the first turn.
I've had you fully loaded up, such that you can't fit any more rockets in your uniform without dropping your pistol, since your first mission. Also, you shouldn't doubt yourself like that. It's not healthy. (You managed a kill with a direct hit on a 1.5% chance, as the first real action of the mission. The alien was behind two squares of cover.)

I now have everybody with backpack room loaded beyond their carrying capacity with rockets. It doesn't seem to cost anything to drop items from the backpack, although the over-encumbrance does make it hard to do anything else on the first turn.
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Nirur Torir

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Re: Xenonauts LP. It's like Cold War era X-Com.
« Reply #48 on: September 01, 2013, 04:06:18 pm »

Commander's Log



The aliens have been avoiding flying near the base, but one decided to test the waters today. Fishermen from the Azores spotted it about the same time our radar did.


A Condor was sent out to intercept it, the second renaming on high alert. The light scout dodged both sidewinders, but had inferior maneuverability. Pilot O'Brady shot it down with only light damage.
((I won't generally show air battles. Planes can be ordered to attack specific targets, [probably] sent to a point, use specials [1-Afterburners, go 25% faster for more fuel. 2-Evasive maneuver, uses fuel to dodge to the side, 3-Retreat], or arm/disarm specific weapons [So you don't firing both missiles at once]. Fuel is limited, especially this far from the base. Not all planes have the same abilities, and I expect more interesting ones from advanced craft.))


My first battle in the Xenonauts project went surprisingly well. I expected far worse, after reading the reports.


We landed in a desert, right by a scout. It was cowering behind cover; EuchreJack somehow scored a direct hit with a rocket. It did not survive.


The targets all had the guns dubbed plasma pistols. If they hit, they're every bit as devastating as could be expected of a blast of searing plasma. As they don't seem to have any accuracy at long range, we settled in for a firefight. It nearly went flawlessly.

That was when a stray shot threw EuchreJack's aim off while he was firing, and Felius nearly paid with his life. I had him return to the transport to rearm and calm down. Felius was pinned down, but made it out alive after we cleared the rest of the rock formation.


The rest of the mission passed easily. The demo charges are not strong enough to pierce most of the hull, as I predicted, but one is enough to break through the doors. The large doors that make up most of the craft's forward profile.


The last alien in the ship wasn't a problem. Moroccan authorities later found one hiding in the corner of the kitchen in their guard station. It killed three before it could be brought down. The representative was not happy.




The plasma pistol is taking longer to get working than the researchers expected, and it might be easier to have them study the strange alien alloys instead. They think they could make better armor from it. The troops might prefer the researchers get us the other sort of armor, which they could hide behind or use as a more durable scout as it sprays the area with machinegun fire. They've even suggested converting anti-aircraft rockets into a support weapon for the scout tanks. We'll also want the alternative interceptor before the aliens start sending anything more powerful than scouts, but we need the maneuverable condors against scouts.

I think I'll take a survey amongst the troops. It's good for morale to ask the ones fighting and dying which technologies they would rather use. ((New game, remember, so I haven't actually invested any research time into anything yet.))
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Sonlirain

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Re: Xenonauts LP. It's like Cold War era X-Com.
« Reply #49 on: September 07, 2013, 03:48:23 pm »

1 - Could you name a interceptor after me? Pretty please?
2 - Rush the first armor because from what i saw it gives a MASSIVE boost to survivability.
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Lukeinator

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Re: Xenonauts LP. It's like Cold War era X-Com.
« Reply #50 on: September 07, 2013, 08:06:45 pm »

I'll take a sniper, named Luke.
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Krevsin

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Re: Xenonauts LP. It's like Cold War era X-Com.
« Reply #51 on: September 08, 2013, 01:37:03 am »

Oh, god, Randy looks like a hobo. Give him a shotgun.
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pedrousz

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Re: Xenonauts LP. It's like Cold War era X-Com.
« Reply #52 on: September 09, 2013, 07:37:26 pm »

omg i want this game so bad

but where is mah money (
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EuchreJack

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Re: Xenonauts LP. It's like Cold War era X-Com.
« Reply #53 on: September 10, 2013, 05:44:04 am »

omg i want this game so bad

but where is mah money (
*Sympathizes*

Descan

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Re: Xenonauts LP. It's like Cold War era X-Com.
« Reply #54 on: September 10, 2013, 08:49:26 am »

This game is great. but buggy as shit. No game breakers yet, so that's good!

(yrs iknowisbeta)
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Sonlirain

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Re: Xenonauts LP. It's like Cold War era X-Com.
« Reply #55 on: September 10, 2013, 03:21:55 pm »

This game is great. but buggy as shit. No game breakers yet, so that's good!

(yrs iknowisbeta)

No game breakers?
Then what about vehicles (like tanks and cars) that aliens completely IGNORE.
In theory you could win a mission with just one by driving point blank to every alien and spraying HMG ammo in their face (in practice you will run out of ammo tho) and even once they spent all their ammo you can use them as cover busters and unkillable superscouts.
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Descan

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Re: Xenonauts LP. It's like Cold War era X-Com.
« Reply #56 on: September 10, 2013, 03:59:33 pm »

Well, on the one hand, I've had my vehicles be destroyed pretty much every time I do that. So either I'm unlucky or they don't ignore vehicles (One of those times was in an alien base. The little tank was the only thing in the area that aliens shot, so it wasn't like they were aiming for someone else and missed)

On the other, by game breaker I meant like it literally breaks the game. Prevents you from continuing. Crashes at the same point in the save, or your dropship just disappears with everyone in it, or your soldiers won't shoot ever. That kind of thing.
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Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
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