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Author Topic: Tips for terrifying biomes?  (Read 2599 times)

Merendel

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Re: Tips for terrifying biomes?
« Reply #15 on: September 02, 2013, 06:22:17 pm »

The main problem are sieges. If you dig a garbage chute from surface to magma or bring magma to the surface, small groups of undead are manageable with enough dwarfpower. But when you have almost 100 goblins corpses and bodyparts scattered across the surface, this becomes a lot more difficult to manage. Before a dwarf can drag a corpse to the garbage chute, a dozen corpses will rise up around him and scare him away. With a lot of time and effort it is possible to get rid of all the corpses, except by that time the next season will already be rolling around and a new siege will come to annoy you.
If you've got a ton of corpses on the surface your better off building an atom smasher trap to get rid of them. Do the standard zig zag coridor but build atom smashers along the places you'd normaly put traps.  Make sure the bridges are positioned so they dont block progress to your bait when their up.  Link all to 1 lever set to repeat, punch a hole to surface and watch the zombies suicide and not leave anything to reanimate. just hope nothing too big to atomsmash is up there.
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auris2

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Re: Tips for terrifying biomes?
« Reply #16 on: September 03, 2013, 02:14:14 am »

The main problem are sieges. If you dig a garbage chute from surface to magma or bring magma to the surface, small groups of undead are manageable with enough dwarfpower. But when you have almost 100 goblins corpses and bodyparts scattered across the surface, this becomes a lot more difficult to manage. Before a dwarf can drag a corpse to the garbage chute, a dozen corpses will rise up around him and scare him away. With a lot of time and effort it is possible to get rid of all the corpses, except by that time the next season will already be rolling around and a new siege will come to annoy you.

A second problem is that vampires become a lot more dangerous. Normally they will simply drain one single dwarf before you realize they exist and you can deal with him. Now that dwarf will become a zombie and wreak havoc deep within your fortress long before you realize what is happening.

Your best option is waiting for the next release. As it is now, there simply aren't any sufficient ways of dealing with large numbers of zombies other than locking yourself away.

what will be changing, regarding zombies, on the next release?
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WanderingKid

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Re: Tips for terrifying biomes?
« Reply #17 on: September 03, 2013, 02:37:44 am »

You'll be able to pulp the undead.  Eventually they won't be able to raise themselves anymore.

What I want are better nails for my coffins.  I put you to rest, now STAY there.

Merendel

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Re: Tips for terrifying biomes?
« Reply #18 on: September 03, 2013, 09:43:07 am »

You'll be able to pulp the undead.  Eventually they won't be able to raise themselves anymore.

What I want are better nails for my coffins.  I put you to rest, now STAY there.
That would be why burial at sea (magma sea) is my preferred option.   you just dont get back up from that.
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WanderingKid

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Re: Tips for terrifying biomes?
« Reply #19 on: September 03, 2013, 12:08:19 pm »

You'll be able to pulp the undead.  Eventually they won't be able to raise themselves anymore.

What I want are better nails for my coffins.  I put you to rest, now STAY there.
That would be why burial at sea (magma sea) is my preferred option.   you just dont get back up from that.

Depends on how far the corpse has to go.  If it reanimates enroute, it survives.  Magma's not an instakill to the undead while it's reanimated.  It's only when it's been killed again does it burn up.

Merendel

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Re: Tips for terrifying biomes?
« Reply #20 on: September 03, 2013, 08:05:24 pm »

Depends on how far the corpse has to go.  If it reanimates enroute, it survives.  Magma's not an instakill to the undead while it's reanimated.  It's only when it's been killed again does it burn up.
True but if you get them in the lava before they reanimate most of the time they burn up before they can reanimate.   That and even if you've got a 150z drop chute to the magma sea and they reanimate mid drop well outa sight outa mind.  unless you've done something totaly dwarfy like trying to drain the magma sea to colonize it you probably wont ever see them agian.  also if they are still directly under the drop chute you can always chuck a few bolders in after them.  In my last terifying glacier I killed off the reanimated skins a few times by throwing ice bolders down the chute just for kicks.
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Spacespinner

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Re: Tips for terrifying biomes?
« Reply #21 on: September 04, 2013, 03:33:17 am »

Fortress + the one after that both died. First was because I didn't know about corpses rising from coffins, and second was because at some point my tunnels pierced a part of the cavern I didn't notice and a cave crocodile got in then killed two people. You can work out what happened next.

Doing all the embarks on the same group of map tiles so the fortresses are all near each other for "fun".
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