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Author Topic: [KOBOLD] Pottery Overhaul  (Read 12701 times)

Meph

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Re: [KOBOLD] Pottery Overhaul
« Reply #135 on: September 05, 2013, 09:51:34 pm »

I did change the 90 to 95% in Dwarf Mode, and made it workflow combatible. You also missed a few minor bugs, like the naming of porcelain/kaolinite parts in inorganic_other, and some other minor stuff.

I will see that I port all of it, excluding the reactions that target the "more sand/soils/clay" into Kobold Mode next.

Thanks for the help, and good luck with the knapping/glazing. I'd say for knapping of stones you just take a boulder and break it down into pieces. 1 Boulder = 5 Stones, or something like that. Flint, Chert, Obsidian, these are good sources.
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Apani

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Re: [KOBOLD] Pottery Overhaul
« Reply #136 on: September 06, 2013, 04:30:46 am »

So, no sand nugget extraction? :-[
Anyway, I don't know how to get boulders yet.
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Meph

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Re: [KOBOLD] Pottery Overhaul
« Reply #137 on: September 07, 2013, 04:43:18 am »

I havent added anything yet, but I will do some kobold updates and testing before the next release. I will certainly add your pottery, and see which parts of the soils/sands I include. Then you can have a look, give some feedback and/or start on knapping/glazing if you like.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Apani

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Re: [KOBOLD] Pottery Overhaul
« Reply #138 on: September 07, 2013, 05:05:50 pm »

Yes, I'm going to wait for next release before working on them. I also think you should add adobe blocks. For clay, you could simply make dried unfired bricks useable, for sand you could make this reaction:
Code: [Select]
[REACTION:KOBOLD_MAKE_BLOCK_ADOBE]
[NAME:make sandy adobe blocks]
[BUILDING:POTTERY_KOBOLD:NONE]
[REAGENT:Bag:1:BOX:NONE:NONE:NONE][BAG][CONTAINS:Sand][PRESERVE_REAGENT]
[REAGENT:Sand:150:POWDER_MISC:NONE:INORGANIC:SAND_TAN]
[REAGENT:Bucket:1:BUCKET:NONE:NONE:NONE][PRESERVE_REAGENT]
[PRODUCT:100:4:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:Sand:NONE]
[SKILL:STONECRAFT]
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https://imgur.com/a/FmNzHhh

Meph

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Re: [KOBOLD] Pottery Overhaul
« Reply #139 on: September 08, 2013, 02:51:58 am »

I added your pottery to kobolds already :)

I did some changes however. I made the names of some reactions clearer, splitted them into three so people can select the material without the need for stockpile management, made them compatible with workflow, fixed some bugs (FLASK:VIAL, PRODUCT_SIZE, wrong naming in inorganics other for porcelain, missing firing reactions) and added the firing process to the clay oven.

So the current setup is:
Clay Oven => Fires items.
Pottery => Shapes and dries clay items.
Firepit => Unchanged
Kiln => Makes pearlash, plaster, tobacco, amber, the normal stuff.
Batch Kiln => Removed.

I also added the gremlin chemist reactions, but did not add the Dirt Digger reactions, for two reasons. The first one is that default settings dont support all the soils you used, the second one is that the nuggets and stones/shards play into the knapping system, which does not exist yet.

You can have a look when I do the next release, which is soon. Mostly depends on how testing goes and how good the internet is. Hope you like what I did with your work, it was a great help. :)

PS: And I replaced caps with full-sized "dogshaped helmets". Because you mentioned once, or twice, that there was some minor inconvinience with head wounds?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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