Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [ADVENTURER] Bug  (Read 1410 times)

Snow Fenrir

  • Bay Watcher
    • View Profile
[ADVENTURER] Bug
« on: August 23, 2013, 10:19:03 pm »

Not sure if there is a topic for adventure-related bugs but...

There are Sea Monsters ambushing me through my adventures... on dry land... they might show up alone or in packs of about three or so but they just sit there until they die from air-drowning.
Logged
"Wait why are there bone golems in my dinning room?"

Godlysockpuppet

  • Bay Watcher
  • [Insert wit here]
    • View Profile
Re: [ADVENTURER] Bug
« Reply #1 on: August 24, 2013, 05:12:14 am »

Masterwork isn't really optimised for adventure mode... for instance I used to gwt ambushed by grave cats who bled out almost instantly for no reason ;D
Logged

Apani

  • Bay Watcher
  • Novice Architect, Novice Modder
    • View Profile
Re: [ADVENTURER] Bug
« Reply #2 on: August 24, 2013, 05:48:33 am »

I once read on the wiki that this is a vanilla problem as well - fish ambushing you on the beach and drowning.
Logged
Some of my old Stonesense albums, check them out!

https://imgur.com/a/BjQZnOg

https://imgur.com/a/FmNzHhh

Lottanubs

  • Bay Watcher
  • [DF_JOKE]
    • View Profile
Re: [ADVENTURER] Bug
« Reply #3 on: August 24, 2013, 11:31:05 am »

Yeah, plenty of things are wrong with Adventurer mode, but since Meph doesn't really understand Adventurer mode a whole lot, optimization isn't really going to happen unless a lot of people ask for it and a lot of people offer to help out. I suppose if Meph ever stabilized a version of Masterwork and bought himself some time to dick around, he could futz around in Adventurer things. I, for one, would cream myself if I get my hands on some new Adventurer content that's even half as fresh and intuitive as the rest of what Masterwork already does.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [ADVENTURER] Bug
« Reply #4 on: August 24, 2013, 12:04:13 pm »

I did post this a while back, but it didnt get much attention.

http://www.bay12forums.com/smf/index.php?topic=129645.0

In the end it comes to this: I need people that know Adv. Mode and know Modding (at least a bit). They can tell me what to do, or make changes themselves that I copy+paste into the mod.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Lottanubs

  • Bay Watcher
  • [DF_JOKE]
    • View Profile
Re: [ADVENTURER] Bug
« Reply #5 on: August 24, 2013, 01:16:32 pm »

While I don't know much about modding, I do know Adventure Mode, and what's wrong with it. And I'm sure if you were to seriously lobby for support, both on this child-board and elsewhere, you'd get the support you need. To make it happen, though, you need to make it clearly known that you're interested in overhauling Masterwork adventurer mode.

At the very least, the start of an Adventurer overhaul is to modify the custom races slightly to make them viable adventurers. Currently, Automatons are nigh invincible and do not gain experience in skills. Warlocks never get hungry, thirsty, or tired. Citizens found in towns are all naked and unarmed (I recall in vanilla versions of DF, peasants wore clothing and wielded knives). I could post a list of small oddities I've found in my playthroughs, but for the sake of length I'll wait.

At least one of those small things should be a decent launching pad for a better understanding of adventure mode and its modding. I suggest, at the very least, you play around in adventurer mode a bit, if only to familiarize yourself with its mechanics, and what you feel it lacks.
« Last Edit: August 24, 2013, 01:29:59 pm by Lottanubs »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [ADVENTURER] Bug
« Reply #6 on: August 24, 2013, 01:20:48 pm »

I might be inclined to fix bugs (No clothing for foreign civs is deliberate and helps FPS in fort mode. Same for the noeat/nodrink to help warlocks and other race to survive worldgen), but I wont play it, or mod content for it. I will not suddenly start and do new game mechanics, the way I do it for fort mode.

You must understand, I dont even play DF fort mode since I started modding... ;)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

marc

  • Bay Watcher
    • View Profile
Re: [ADVENTURER] Bug
« Reply #7 on: August 25, 2013, 09:12:01 am »

I did post this a while back, but it didnt get much attention.

http://www.bay12forums.com/smf/index.php?topic=129645.0


when i see that post i write a reply on it u can have a look on it plz : D
Im willing to help looking at wrong things so we dont have more WTF moments in adventure mode,also u cant`t gain
exps in swimming rigth now

fucking quote sistem XD

« Last Edit: August 25, 2013, 09:18:26 am by marc »
Logged

dirkdragonslayer

  • Bay Watcher
  • Dabbling Modder, Proficient Failure
    • View Profile
Re: [ADVENTURER] Bug
« Reply #8 on: September 08, 2013, 01:50:15 am »

My favorite time this happened is when I was ambushed by a sea dragon i was told to kill... In a desert. Running over as a weaponless peasant and stabbing the defensless thing in the head gave me tons of fame. Except I was killed by a firebird while walking out of the castle (who preceded to burn the king and his guards to cinders.)
Logged
"Games come and go, and we all get tired of some games after time, but Dwarf Fortress seems to grab me by the leg every couple months and drags me back with it's bloody, ASCII claw. I think this game has given me Stockholm syndrome, but I love it so, and it's simplistic style yet extremely complex mechanics are like fine art, like a beautifully crafted ☼Cave Spider Silk Sock☼" - Dirk 3/31/2014
TAIL SHOOOOES!