Hello, I'm a newbie. I've started about nine or ten different forts, most of them with invaders-off, just to get a feel for the basic mechanics of the game. I've experimented with some of the more esoteric engineering projects one can get into (like minecart routes, for example).
One thing I am having trouble with in one of my forts is repeating tasks. While I love the manager to death for queuing up finite tasks, I have access to enough resources in this particular fort to leave a task on repeat. I was a little late on getting my textiles industry started and so I am trying to play catch-up, using the wealth generated by my multiple master craftsdwarves (yeah, we're a moody bunch here) to buy out caravans of their cloth and leather goods.
The crux of my question is this: what happens if I set multiple tasks on repeat? I read in the wiki that they're supposed to be cycled, but when I tried this (had a clothier set up with most of the important articles of clothing), he made trousers until he was out of cloth. Is there a way I can set up my clothiers to make complete suits of clothing without building a sweat shop of 12 clothiers? I'd like to get away from using the manager to queue up things I need regularly - I've built small numbers of extra workshops, for example, to permanently produce things like ash and charcoal that I tend to go through like candy.
Second question: when my dwarves do eventually replace their clothes, where do they go? Can I set up a stockpile for them? I read in the wiki that cast-off clothes can be sold to caravans. (What they'd want with clothes my Dwarves have been wearing for years, I do not know....)
Thanks a bunch.
EDIT: second question