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Author Topic: Enôrbomrek: Bluewhips (Community Fort)  (Read 8714 times)

Bandreus

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Re: Enôrbomrek: Bluewhips (Community Fort)
« Reply #15 on: August 12, 2013, 11:02:36 am »

Welcome aboard!

I've been very little time to write or otherwise accomplish much of anything in the last few days. More updates shall be incoming sooner rather than later regardless.
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Check out Enôrbomrek: Bluewhips a community fort and story by me.
Clearly, our top dwarven scientists are hard at work creating a new breed of SUPER WAGON that can survive being scuttled by enemy wagonmancers! These new super wagon troopers will be able to carry TWICE the cargo, be 1/3 the size, and NEVER scuttle!

Spirallances_

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Re: Enôrbomrek: Bluewhips (Community Fort)
« Reply #16 on: August 13, 2013, 11:27:26 pm »

Ill take

Uzol Giftedlabor, Miner / Mechanic ♂ (available)

If that's at all possible.
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Ah ha.  Spirallances...
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Bandreus

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Re: Enôrbomrek: Bluewhips (Community Fort)
« Reply #17 on: August 14, 2013, 06:15:33 am »

Welcome aboard Spirallances. Have fun impersonating the hot-tempered and disrespectful Uzol!

Sorry for the somewhat lackluster update. Life's been busy the last few days, but I didn't want to let you guys without at least something.

We got our first immigrants wave, if anything else. I'll add info about the new dwarves to the OP in a moment.

Our first building project shall begin soon™!



Diary of Minkot Scalewires


12th Falsite, 126

Two months have passed since our arrival here, and the surroundings have been disturbingly quiet.

We  were expecting at least some goblin activity, but nothing. Despite him being on the look out for the majority of the day, Zuglar never reported anything more than the crows' croaking or the occasional mountain goat looking at us, curiously, from a distance.

As a consequence of that, life has been going on at a slower and more relaxed pace. It's not like we're lowering our guard too much either, as that would be a serious mistake. Såkzul maintains a regular training regimen, and we make sure at least a dwarf is outside at all times, so that we are still be able to spot unwelcome visitors.

Cog and I agreed it wasn't feasible for us to start building Enôrbomrek's Keep with our workforce alone. I told him more dwarves shall be getting here sooner rather than later, so we're just doing more designing and planning while we wait.

Since we will soon have more people to feed, I finally let Rigòth plow the plot she was dying for. Nothing fancy yet, just a small patch of sandy clay loam which will produce a small amount of Plump Helmets to supplement our still plentiful stocks.

I help her every time I can. It's a surprisingly hard job which only bears it's fruits after a lot of fatigue has been poured in. I can't just let her do all of that alone. Spending some more time with her is a rather enjoyable activity too...






10th Malachite, 126

They arrived early in the morning, right in the middle of summer. A group of 9 dwarves, including a child.

I was... disappointed. May Cenath strike those counseling bastards down. They send me here, in this stinky marshes to build 'hem a freaking bastion, and what do they send me? A bunch of fisherdorfs and field workers. Not even a mason or an additional miner.

We welcomed our new brothers and sisters, regardless. Tholtig knows if we can use additional strong arms, even if untrained. They tell me Datan is a capable axedwarfess, while Ral knows his way with a crossbow. I'll let Såkzul know about them later, they might be handy in case we need to defend ourselves.

I'll let these new members of The Blockade of Cloistering recover for their trip. They'll receive their assignments tomorrow, once me, Cog, and Såkzul have some time to discuss what the best way to put them to use would be.

I better hurry now, Rigòth is probably waiting for me already.
« Last Edit: August 14, 2013, 05:54:34 pm by Bandreus »
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Check out Enôrbomrek: Bluewhips a community fort and story by me.
Clearly, our top dwarven scientists are hard at work creating a new breed of SUPER WAGON that can survive being scuttled by enemy wagonmancers! These new super wagon troopers will be able to carry TWICE the cargo, be 1/3 the size, and NEVER scuttle!

Spirallances_

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Re: Enôrbomrek: Bluewhips (Community Fort)
« Reply #18 on: August 14, 2013, 06:24:05 pm »

Journal of Uzol Giftedlabor.

Chapter one.

My family have betrayed me, kicked me by the way side only to make room for my brother who promises to be a great general.
My training to be the royal water reactor designer, water reactors things of great importance that create all the power the mountain homes need.
Me a once high born noble kicked by the way side and disinherited, what a disaster!

Chapter two.

Today I was at the tavern drinking my troubles away, when I was approached by a strange dwarf named "Minkot Scalewires" who offered me a position on a embarkment to create an outpost which according to him his much minerals and potentially even gold! So I signed up as a mechanic and he told me I would have to also be a miner what do I look like some low born commoner! But me not having any choice grudgingly accepted.

One of the few thing I managed to keep from home aside from a few hundred coins, is a amulet made of gold with an engraving of Likot Jadegravel my chief deity the engraving is surrounded with orbs made of ruby it was crafted by a master metalsmith and the rubies placed by a master jewler.

______________________________________________________________________________________________________________________________________________

Also when writing updates/journal entries lets do a bit of RP ie: urist mcdwarf "today i punched a dwarf in the face" urist mcotherdwarf "today i got punched in the face"
if you catch my drift also how things could effect the for ie: "today i ran in to the overseers office and demmanded there to be mrble tables" if you catch my drift.
« Last Edit: August 14, 2013, 06:30:15 pm by Spirallances_ »
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Spirallances_

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Re: Enôrbomrek: Bluewhips (Community Fort)
« Reply #19 on: August 14, 2013, 07:00:31 pm »

Chapter three.
Today we set out at the crack of dawn what a terrible experience, I hate getting up early.
We set out and went on the most back-assed rout possible and when I start to mention this to Minkot this jerk Sakzul steps in and starts trying to talk to me in some sort of strange commoner language what does "wa are gonna go thus way it arnt weller traved no berndits" or something like that whats that supposed to mean? I sat down in the wagon even though supposedly im not supposed to but screw them anyways its so warm in the straw.

Chapter four.

So much rainnnnnn I can't stop sneezing and coughing it's so terrible I hate it here I wish I was back in my family's private chambers.
The dwarf Rigoth said I was going to die out here and I thought she was so pretty even though she is of common origins with a bit of refining she could be a regular noblewoman sigh my fellings get the better of me. The medic Cog tended to me while not my family's private doctor he was very cheerful, he's so annoying I hate them I hate them all even Rigoth.... well maybe not her. We stoped in an inn just before it started snowing. I must say what a hell hole literally the most horrid place I've ever seen the place was crawling in purring maggots. No matter I noticed Minkot reading a book and letter, so at night I snuck in and stole it I'm supprised my sneezing didn't wake him. His letter was very strange and cryptic I made a copy of it and put it in my coat while the book was just an average book however I noticed there was a note in the back that was partialy torn all it read was "also keep your secret to your self they cant know that you are a vamp......" I think that Minkot is a vampire!!!
« Last Edit: August 14, 2013, 07:24:36 pm by Spirallances_ »
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Re: Enôrbomrek: Bluewhips (Community Fort)
« Reply #20 on: August 14, 2013, 07:22:04 pm »

Chapter four.

If Minkot really is a vampire which I have my doubts about but the evidence is sort of overwhelming but anyways if he is a vampire he obviously heard me considering vampires don't sleep. I must be careful!

Chapter five.

When we started to move along it started to snow like none-other it got so bad we had to hide in some kobold cave it was terrible.
I lost it then I yelled and screamed it took all of my willpower to not hit Minkot none of this would have ever happened if we took the main rout. Then that jerk Sakzul started to try and calm me down in that terrible language of his it was so annoying I tried to hit him with my pick which I loath so much he caught it in mid strike twisted it around and hit me in the head with his own head everything was black after that until I awoke to find cog starring at me what a strange dwarf I don't trust him. We were traviling cog was in the wagon with me watching me weather he was tending to me or just being a creep is beyond me. When I fully came to I realized that we had arrived.
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Re: Enôrbomrek: Bluewhips (Community Fort)
« Reply #21 on: August 14, 2013, 07:39:47 pm »

Chapter six.

When I awoke they told me to star digging immediately so I found my self digging like some sort of commoner with Zon who is one of the few I actually like other than Rigoth  :-\ her cheese is so tasty. Zon found only trace amounts of iron ore however we did find some copper ore and and even a few gold nuggets. We recived a few migrants and I noticed that Mikot and Rigoth have started to spend some time together weather it's just business or something more I can't tell I hate Mikot regaurdless!
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Bandreus

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Re: Enôrbomrek: Bluewhips (Community Fort)
« Reply #22 on: August 14, 2013, 08:27:55 pm »

Sorry if I haven't updated the list of dorfable dorfs yet.

Lo and behold, I prepared the OP update with the new dwarves, but something went wrong and I'll have to re-edit that. Too tired to do it now. In the meantime I'll just post screen caps for the migrants wave.

Spoiler (click to show/hide)



I appreciate Spirallances_ contributions. You can tell he was very careful about staying true to Uzol while still adding her own touch to the character.

I feel like this is a good time to make a few things clear though.

I hope everybody understands I'm putting lots of effort into crafting this story. It might not show, but I'm trying tho think and plan things quite carefully, which takes a lot of time and prepping work. Not to mention that not being a natural english speaker only makes things quite a bit harder for me.

While I'm perfectly fine with you being creative about how things might be going from your dorf's point of view, I politely ask present and future players to resist the tentation with introducing original elements of your own mind to the story.

Because of that, I'll retcon Spiral's entry as follows (also, I ask the previous posts to be edited accordingly, if possible):
- Uzol never saw Minkot reading the letter (in fact it might very well be that Minkot already destroyed the letter, as implied in the introduction).
- Uzol never stole anything. I prefer you leave things like theft and conflict (fist fights, or worse) to me, as these can potentially lead to pretty wild consequences if out of check.
- For god's sake, there's no note implying Minkot (or any other dorf) might be a vampire. Please just adhere to whatever was already established in my updates.

It's okay for Uzol to have seen Minkot reading the book, as he even lent it to Zon for a while. It's also fine for Uzol to be legitimately curious about it. But, as a rule of thumb, a player should refrain from stating what happens in the story next. That's the sort of things which should be left to the story's author (i.e. to me).

I don't want Spirallance to feel like I'm scolding him or anything like that. I'm just taking the chance to further clarify what my stance is about different things that I'm willing to let roleplayers do. Remember this is the first time I'm running a community fort, so I don't feel confident about letting players too much freedom about some critical aspects, as I'm not confident I would be able to manage eventual issues which might arise. Ultimately, what I care the most about is the story's quality and consistency. I'm not willing to sacrifice that for any amount of players' fun.

Otherwise, I really liked and appreciated Spirallance_'s contribution.

Regarding player-to-player (or dorf-to-dorf) interactions, try and limit yourself to things which have been implied or suggested in my updates already. It's also fine if you touch on things which are very clearly not going to alter characters or the story in any potentially harmful way. Just use caution and everything shall go smoothly.

As for interacting with me or minkot, you can just state clearly your intention and then wait for me to post a reply.

For instance, Spirallance_ might post about Uzol saying something to Minkot. But it's still up to me (not the player) to say what Minkot's replay or actions are going to be.

If, at any point, you're in doubt about whether or not something you have in mind would be appropriate or not, feel free to send me a PM about it and I shall come back at you ASAP.
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Check out Enôrbomrek: Bluewhips a community fort and story by me.
Clearly, our top dwarven scientists are hard at work creating a new breed of SUPER WAGON that can survive being scuttled by enemy wagonmancers! These new super wagon troopers will be able to carry TWICE the cargo, be 1/3 the size, and NEVER scuttle!

Spirallances_

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Re: Enôrbomrek: Bluewhips (Community Fort)
« Reply #23 on: August 14, 2013, 09:01:45 pm »

Chapter seven.

Ugh I don't feel well at all.
I ate some food that didn't look very good back at the inn I must have been delirious the entire time that "note" that I "found didn't exist at all I didn't even steal it, it was all apart of some delirious fever. I think ill go to bed now.


_______________________________________________________________________________________________________________________________________

i suppose i was a bit out of line thought it was interesting at the time my fault and as far as the last part (player to player contact) that's basicly what I ment in a nut shell.
« Last Edit: August 14, 2013, 09:24:00 pm by Spirallances_ »
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Re: Enôrbomrek: Bluewhips (Community Fort)
« Reply #24 on: August 14, 2013, 09:24:23 pm »

Also you can just call me Spirallances.
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XxHyde840xX

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Re: Enôrbomrek: Bluewhips (Community Fort)
« Reply #25 on: August 17, 2013, 03:33:17 pm »

Almost-Finale of the Great Battle of 121:

"Brothers!" Såkzul's voice rang true with the might of Etur and the courage of Tholtig. "What we do here today, echoes in eternity! All of you, man the ballistae, set fire to the bolts, and let your bolts fire true on this day. I shall serve as the bait. When they descend the bluffs, on my mark, unleash Hell!" Såkzul paused for a moment before continuing. "In three weeks, I shall be harvesting my brothers crops, imagine where you will be and it will be so. And if you find yourself running through the golden fields, and sipping mead with you forefathers worry not! For you are in the land of Dwarfhalla!" A few of the men chuckled. "And you are already dead!" Såkzul finished his speech to rousing laughter, batttlcries, and the raised weapons and shields of his brethren and he began to walk forwards, towards the bluffs. His men stood at the ready, waiting for his command.

Stuzo and his horde grew impatient. The time was now. He rose from his seat at the campfire, donned his chieftains helmet, decorated with dwarf bone and eagle feathers and lifted his mace high. The goblins gibberred and whooped loudly. Stuzo saw the lone dwarf walk forward and pointed his mace towards him. The goblins screeched as one as they began to jog down the bluffs, gaining speed quickly to a gallop, then a sprint.

"Nock!" Såkzul shouted back toward his comrades barely breaking stride as he walked forward. The goblins looked like ants toward the top of the bluffs but began to grow quickly in size as they descended. Såkzul's men quickly obliged and loaded the ballistae.

The goblins war-cries, though unintelligible grew louder. They were halfway down the bluffs. Såkzul noticed a single goblin had yet to descend. "Light!" he cried to his men as he stopped and prepared to face the onslaught. His axe was lifted and he readied himself for the carnage, though he felt his actions  were not entirely his own. The gibbering and beating feet of 19 goblins became almost deafening. With the goblins almost upon him he screamed to his comrades a mere 50 paces to his rear...

"LOOSE!"


*booyeah! One more of these babies to crank out and Såkzul's backstory is fleshed out! Noticed there were a few more posts so I figured it was about time I cut in :) welcome as well to spirallances! Glad to have another dorf on board. Coming soon: the exciting conclusion to the Great Battle of 121, and another barely legible journal entry ^hopefully^*

PS: 5 bone flutes and a box of kittens for whoever can catch the influence for Såkzul's war-speech
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Spirallances_

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Re: Enôrbomrek: Bluewhips (Community Fort)
« Reply #26 on: August 23, 2013, 08:47:08 pm »

I want to say Rome Total War but there's not enough blood bathing
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Bandreus

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Re: Enôrbomrek: Bluewhips (Community Fort)
« Reply #27 on: August 24, 2013, 04:26:03 pm »

Just stopping by briefly to let you know this is not dead. Just some !!FUN!! in RL and stuff. Next update in a few days, hopefully.
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Check out Enôrbomrek: Bluewhips a community fort and story by me.
Clearly, our top dwarven scientists are hard at work creating a new breed of SUPER WAGON that can survive being scuttled by enemy wagonmancers! These new super wagon troopers will be able to carry TWICE the cargo, be 1/3 the size, and NEVER scuttle!

Tovical

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Re: Enôrbomrek: Bluewhips (Community Fort)
« Reply #28 on: August 25, 2013, 01:43:07 pm »

Quote
"In three weeks, I shall be harvesting my brothers crops, imagine where you will be and it will be so."

That line alone rings in my head - I know it, or at least what it's based from, but I simply cannot recall what it is...

Frustration!
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