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Author Topic: Cube 106 [5/5]  (Read 2579 times)

kj1225

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Re: Cube 106 [5/5]
« Reply #30 on: August 11, 2013, 11:48:34 am »

"Five metric tons of gun powder?"
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Rolepgeek

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Re: Cube 106 [5/5]
« Reply #31 on: August 11, 2013, 12:17:39 pm »

May snorts. "I wish we had that."

She turns to Kaja. "Those skill do, in fact, lend themselves to sneaking. Here's how; shoot the guards before they give a warning. Stab the sentries in the neck before they sound the alarm. Blow the whole thing up so no one can tell who was there. Different sort of sneaking is all. Now is anyone going to help me with this fucking terminal?"
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Powder Miner

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Re: Cube 106 [5/5]
« Reply #32 on: August 11, 2013, 02:58:49 pm »

"I'd agree with you if I didn't sound like someone twice my size and half my agility when moving. ...Gggh, this entire cube has been putting me in a bad mood for seven years. This building is just the icing on the cake."
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The Ensorceler

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Re: Cube 106 [5/5]
« Reply #33 on: August 11, 2013, 04:25:58 pm »

Examine the terminal to determine why it hasn't responded yet. :P

Argh, I hate computers. You can never tell what's wrong.

((Oops, changing colors now, didn't realize maroon was being used by kj .))
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flame99

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Re: Cube 106 [5/5]
« Reply #34 on: August 11, 2013, 04:47:37 pm »

((Sorry, I was working out some of stats for the guards.))
By the way, since I forgot to mention it, there's a door to the north.

Examine the terminal. Is it responsible for anything, or is it just some sort of general purpose computer?
You take a look at the computer, and find that it simply serves to send messages to guards.

'Right guys, I'm going to check out that vent. Just in case it's alarmed or something. Never know in here.'
You thouroghly check the enterance, and find nothing out of place.

Kyle starts looking over his pistols with loving care.
You begin examining your pistols. The gun's clean, cocked, and loaded.
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kj1225

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Re: Cube 106 [5/5]
« Reply #35 on: August 11, 2013, 04:58:28 pm »

Kyle tries the door.
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Rolepgeek

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Re: Cube 106 [5/5]
« Reply #36 on: August 11, 2013, 06:08:33 pm »

Use smuggler ability to open door as if authorized.

Unless that's not how it works.
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Re: Cube 106 [5/5]
« Reply #37 on: August 11, 2013, 06:17:16 pm »

Kaja gives up on stealth and tries to kick down the door.
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The Ensorceler

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Re: Cube 106 [5/5]
« Reply #38 on: August 11, 2013, 06:31:00 pm »

Check to see if I can send messages to specific guards, more specifically, is each guard listed separately with info on locations?

"Whoa, hold on! I didn't want to suggest it, but it is no longer the worst plan. This computer lets us call in alerts, so if we call the guard(s) on the other side of this door, we can jump them and wedge the the door open. Isn't this a better idea?"
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sjm9876

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Re: Cube 106 [5/5]
« Reply #39 on: August 12, 2013, 03:37:38 am »

'Well. Looks like we're trying the door . Do you really want to call a load of guards on us?'
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