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Author Topic: Black Talons - a sci-fi RTT  (Read 1975 times)

Anvilfolk

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Re: Black Talons - a sci-fi RTT
« Reply #15 on: August 09, 2013, 05:57:10 pm »

To be fair, making things moddable can be a metric ton of (really boring) work. Also, Minecraft wasn't moddable. It was pretty much reverse engineered at first, as far as I remember.

Parsely

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Re: Black Talons - a sci-fi RTT
« Reply #16 on: August 10, 2013, 02:44:02 pm »

The link to the Kickstarter in the OP instead leads to the Youtube teaser.

EDIT: This is already a really pretty and good looking game, with an interesting premise. Hopefully you guys can get a bit more recognition out there before your kickstarter runs out. Perhaps try to get featured on IndieGames.com or similar sites. Good luck to you.
« Last Edit: August 10, 2013, 02:47:02 pm by GUNINANRUNIN »
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miljan

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Re: Black Talons - a sci-fi RTT
« Reply #17 on: August 10, 2013, 03:47:44 pm »

Uuuu, this looks nice. PTW
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Yoink

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Re: Black Talons - a sci-fi RTT
« Reply #18 on: August 10, 2013, 08:03:54 pm »

I don't see any need for 'modding'. Seems to me that far too many mediocre games hide their shortcomings behind a huge pile of player-made mods these days. :P
Also you can just release that stuff as an expansion and get more monies. Who doesn't want more monies?!
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a1s

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Re: Black Talons - a sci-fi RTT
« Reply #19 on: August 10, 2013, 08:27:55 pm »

getting a child born in this world and giving that child a 30yrs life expentancy instead of giving your child a chance to live as long he wants, are you THAT cruel?
Ah, yes, but does he get to be young for all those years or will he be ancient for most of his life? Studies show that most people refuse to voluntarily die (as a hypothetical) even when faced with rapid quality of life degradation due to health issues.
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Delta Foxtrot

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Re: Black Talons - a sci-fi RTT
« Reply #20 on: August 11, 2013, 03:31:02 pm »

To be fair, making things moddable can be a metric ton of (really boring) work.

And as we all know, work = time & money. As much as I prefer my games moddable, I agree with you. Making game relatively easy to mod isn't just something that you will into existence. So while it is something I like to see, I can understand why many developers ignore it.
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