Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Too much tattered clothing and goblinite.  (Read 3408 times)

Bandreus

  • Bay Watcher
    • View Profile
Re: Too much tattered clothing and goblinite.
« Reply #15 on: August 01, 2013, 05:58:18 am »

It takes what, 1 to 2 years for an otherwise fine piece of clothing to rot to tattered state?

Personaly, I just let caravans take care of worn out clothing. I don't like the refuse stockpile method as I believe it has somewhat of a hit on framerate (playing on a laptop). Otherwise you can just atomsmash or drop worn out clothes into magma.
Logged
Check out Enôrbomrek: Bluewhips a community fort and story by me.
Clearly, our top dwarven scientists are hard at work creating a new breed of SUPER WAGON that can survive being scuttled by enemy wagonmancers! These new super wagon troopers will be able to carry TWICE the cargo, be 1/3 the size, and NEVER scuttle!

0cu

  • Bay Watcher
  • Losing is fun!
    • View Profile
Re: Too much tattered clothing and goblinite.
« Reply #16 on: August 01, 2013, 08:06:45 am »

Ocu, the minecart recommendation was for goblinite to the magma forges, not clothes, just so that's clear.   :-\

I've had dorfs who are swapping clothes leave old x/X clothes in the linked crafted stockpile before when they swap, especially before I get chests/cabinets into their bedrooms.  It's not foolproof unfortunately.  I'm hoping Toady decides clothes are worth his time after this next update, they're a bit frustrating in general.

Oh okay, I should really start to learn posts thoroughly :-\
Regarding the clothing problem, logically they shouldn't be assigned to the linked stockpile when dropped by your fellow dwarves and thus be hauled to the refuse stockpile. In my opinion, Toady should change it and make dwarves not drop their clothing at all until it rots away.

It's not that it's assigned to linked stockpile from elsewhere, it's dwarves dropping the clothing ON it, literally. If it's on an appropriate stockpile, then items are considered to be assigned to it. Minecart quantum pile abuses it, as long as there're no bins or barrels. I used to get a lot of issues with dwarves dropping clothings on the stockpile, then I just stopped trying such a precise thing and just haul bins of clothings to depot and sell the worn clothings.

And keeping it until it's rotted out doesn't works with current thoughts, they gets unhappy if clothings they wears goes to X or xx.

You could place your "fresh clothing" - stockpile in a seperate room, seperated from your main hallways. This way, only your haulers have a chance to drop their tattered clothing there. This is how I set it up and so far no one dropped something on that stockpile in my fort full of 130 dwarves.
Logged
Pages: 1 [2]