After a brief ceremony for the new ship, and registering it officially as
Baklava (Or Bakmagma, as a secondary name), you get to work on your new lead. You instruct the crew of the Baklava to temporarily 'disguise' the ship and drop imperial recognition codes, and land at the planet to approach the dealer and contain him.
The Corvette slowly descends into the planet, onto a pre-designated landing area. However, out of what seems to be nowhere, a large blast of energy hits the ship and it crashes down into the city, disabling the ship, and injuring the crew. Before communications are cut off, they tell you that large groups of what seem to be very aggressive armed people are attempting to gain access to the ship.
This is quite a surprising development. You can only hope the forces on board the Corvette will handle themselves.
Baklava disabled and damaged; multiple casualties. Being boarded.
On-Ship Combat Force: 50 guards
No communications.
Mission 1 - Pending
Mission 2 - Patrol Sector 30-50
Self Mission - Act on the coordinates of pirate base?
Self Mission 2 - Act on contact for smuggled goods dealer
Freelancing is available.
Total:
165 Green Marines - Light armor (EVA Capable), Pulse Laser Rifles
35 Regular Marines - Light Armor (EVA Capable), Pulse Laser Rifles
50 Green Guards - Uniforms, Laser Pistols
50 Green Armored Marines - Heavy Armor (EVA Capable), Pulse Cannons
You have enough dropships to last a while unless an extreme amount are destroyed.
Your ship is sufficiently stocked with boarding pods, and the means to fire them.
All Systems Fully Operational
Crew: 200/200 (High morale)
Hangars are functional.
Weapons:
Spinal Beam (Main Weapon) - A heavy hitting beam weapon that's placed alongside the ship. Usually the bottom. It only be upgraded, not replaced or removed. It's power usually changes according to the ship type. It charges for a couple 'turns', then is discharged at the enemy in a devastating singular beam. It's a fairly large beam, based on the ship type. It can generally be fired with decent accuracy.
Pulse Laser Cannons (Secondary Weapon) - Large frontal cannons that fire an onslaught of large pulse lasers onwards from the front of the ship
Burst Laser Turrets - Freely rotating turrets used for point defense, and general combat. Fire lasers in short bursts.
Boarding Pods - Small pods that fit a squad. Fired upon the destination to send soldiers to. Burrows a bit into enemy hull commonly.
Disabled
Bottom hull plating damaged. Communications disabled?
Crew: 138/150
Hangars are functional.
Weapons:
200 small explosive missiles
Missile Pods (Salvo Size of 10) - Basic missile pods for firing a single salvo of small missiles towards the enemy.
Healthy
Captain Uniform
3,650 credits
Skills:
Mechanics: 3
Tactics: 2
Diplomacy: 2
Known Others:
Weapons Officer - Subordinate (Skilled)
Training Officer - Subordinate
Engineering Officer - Subordinate (Very Skilled)
Galahad Sisarn (Fellow Trainee) - Friend
Fleet Commander - Ranking, Neutral
Sorry for the wait. I generally prefer to wait for more posts (which never came. sniff sniff) beforehand.