This is going to be based on the Adventure Time episode Wizard Battle, where Wizards fight to the death to earn a kiss from Princess Bubblegum.
[b]Name:[/b] (Your character's name)
[b]Race:[/b] (Anything but human. Seriously, anything.)
[b]Gender:[/b]
[b]Wizard Powers:[/b]
(See OP)
[b]Appearance:[/b]
[b]Bio:[/b] (Basically your life before Wizard Battle)
[b]Traits:[/b]
(See OP)
[b]Exp: (Start with 500)[/b]
Fire: Use fire magic to incinerate your foes. Bonus against Ice wizards but penalty against Water wizards.
Gain Spells:
Fire Blast IHeat SenseFlame Sword IGain Traits:
Flame SynergyUnstable Elemental Matrix Use the power of frost and snow to freeze your enemies in place.
Gain Spells:
Ice Bolt ISnow Golems IFreeze!Gain Traits:
Wizard EyesItem DependencyUse the power of Ooo's nature to wreak havoc on your foes!
Gain Spells:
Grow IChange IHeal IGain Traits:
NaturalUnstable Genetic CodeStretch your body into any shape! From weapons to full body armor, you can warp your flesh and bone!
Gain Powers:
Stretch IMove Organs IEnlarge IGain Traits:
LimitControllableI, the GM, will be the GMW, or Grand Master Wizard. I am not the judge, per se, since I will be busy playing with cats (seriously, watch the episode) and I will just roll the dice and write the turn. Another player will be the Judge (PM me if you want to. I'll PM you back a Judge Character Sheet and I'll see who I pick to be the judge.)
The judges duty is to find anyone breaking the rules or using weapons. Magically created weapons are fine. In the turns, everyone can see if someone used a weapon. It will literally be written out. All you have to do is roll against them to prove they've been cheating. If you successfully prove that, the cheater will be transformed into a cat, and you'll be given points! Judges change every Battle, and in the end, the Judge with the most points gets a prize if he chooses to be a Wizard next Wizard Battle.
Six Wizards will duel to the death, until the last one standing. The Wizard gets a kiss from Princess Bubblegum, and if the player chooses to reuse that Wizard next Wizard Battle, he gets a permanent +1 until that Wizard dies. If your Wizard dies, you must create a new Wizard with fresh EXP and the base Spells and Traits. All upgrades will then be available for all players to use.
Players:
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Judge:
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Waitlist:
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Six people will be in. People can share powers. New Powers will be unlocked in game, through the EXP system and the Shop.
SHOP:
(Note: Spell Upgrades during your battle will only affect you. The next round however, the upgrades are carried to the next players, IE. They will be able to purchase it as normal.)
Add one more I to the spell. Bonuses will be shown when you purchase it. 200 EXP.
Add 1d3 more base damage. This damage will always appear if you hit a target. 200 EXP.
Add Spell. PM me what kind of spell you want. Note: Other players of the same powers can now purchase this spell later on. 450 EXP.
Enhance your trait, increasing its potency. This can be good and bad. For example, using this on Limit for Stretchy Powers will increase the amount you can stretch but will also increase bad traits, like Controllable, causing your body to be more, well, controllable. 50 EXP
Decrease your trait. Make traits less active and potent. Opposite of above. 50 EXP.
Add Trait. PM me for the trait. 450 EXP.
Weapons are illegal in Wizard Battle. If you are caught, you will be polymorphed into a cat for the rest of the battle until you break free. You are very killable in cat form, and you can't do anything but attempt to break free.
Sword. Wooden 50 EXP. Stone 150 EXP. Iron 500 EXP. Candy 1000 EXP.
Mace. 400 EXP.
Nun-chucks. 5000 EXP.
Dagger. Stone 200 EXP. Iron 600 EXP.
You can invest points into new kinds of Powers, like Telekinesis or Wind Power! You cannot change mid-game, but all new Wizards can choose to use the new power. 2000 EXP.