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Author Topic: Project: HELLSING  (Read 2221 times)

InfinityOrNone

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Project: HELLSING
« on: July 16, 2013, 03:46:53 pm »

Ok, so I was thinking about vampires and how to best use them when I had a thought: Vampires are uneating, undrinking (except blood), ageless monsters, who've seen the rise and fall of civilizations, yet most people seem to use them as a walled in mayor  or what have you. I thought to myself about this, and I realized that there's something far, far, far better for them. I call it, Project HELLSING. A  single vampire is walled into a 10 Urist room, stocked with a set of weapons, armour, and a weapon rack, along with some masterwork statues to keep him sane. Maybe make the room an advanced Danger Room if you wish. The vampire is then set to train, forever, until the end of time. Then, once the Reaper is at your door and all hope seems lost... Set loose the Wrath of God upon them. For extra points, name this dwarf as Alucard.
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CapnUrist

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Re: Project: HELLSING
« Reply #1 on: July 16, 2013, 03:56:11 pm »

Seems an easier version of the "lone defender" deal, with the same disadvantages (numbers win the majority of extended battles), though I suppose you could still support the vamp with other militia. Not bad in a dramatic sense though.
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InfinityOrNone

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Re: Project: HELLSING
« Reply #2 on: July 16, 2013, 04:01:56 pm »

True, but suppose you have, say, 10 of these? Or even 100?
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UnlawfullyDeranged

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Re: Project: HELLSING
« Reply #3 on: July 16, 2013, 04:02:41 pm »

I've personally want to make a 'Neo Anderson' ever since I heard about how overpowered dodging is. I'm thinking of training up another dwarf in wrestling, kicking, etc. to train 'Neo', and naming him Morpheus. The only way I can think of getting Neo to legendary in every military skill is vamping him. I justify this to myself by saying that Neo isn't exactly a normal human in the Matrix. It rings hollow, but I'm unskilled in the art of modding, and am too lazy to attempt it. Any other vampiric super-soldier ideas? I too support the infected well initiative.
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CapnUrist

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Re: Project: HELLSING
« Reply #4 on: July 16, 2013, 04:27:23 pm »

True, but suppose you have, say, 10 of these? Or even 100?

Then it's not Project HELLSING, it's Vampire Fortress, with mortal dwarves kept as cattle for feeding the army.
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InfinityOrNone

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Re: Project: HELLSING
« Reply #5 on: July 16, 2013, 06:03:03 pm »

True, but suppose you have, say, 10 of these? Or even 100?

Then it's not Project HELLSING, it's Vampire Fortress, with mortal dwarves kept as cattle for feeding the army.

Intent is to have them as an emergency army, locked away for emergencies while the rest of the fort continues on unmolested, but I concede your point. Still, a small group of 5 vampires, locked away for decades, doing nothing but training day and night, being given adamantine gear and let loose to take care of large-scale problems? Sounds pretty unstoppable for most purposes.

Also, regarding the 'Or 100' thing; I've got my pop cap set to 8000, so it's really not that much.
« Last Edit: July 16, 2013, 06:54:09 pm by InfinityOrNone »
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Loud Whispers

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Re: Project: HELLSING
« Reply #6 on: July 16, 2013, 09:04:37 pm »

Ok, so I was thinking about vampires and how to best use them when I had a thought: Vampires are uneating, undrinking (except blood), ageless monsters, who've seen the rise and fall of civilizations, yet most people seem to use them as a walled in mayor  or what have you. I thought to myself about this, and I realized that there's something far, far, far better for them. I call it, Project HELLSING. A  single vampire is walled into a 10 Urist room, stocked with a set of weapons, armour, and a weapon rack, along with some masterwork statues to keep him sane. Maybe make the room an advanced Danger Room if you wish. The vampire is then set to train, forever, until the end of time. Then, once the Reaper is at your door and all hope seems lost... Set loose the Wrath of God upon them. For extra points, name this dwarf as Alucard.
This is not efficient.

I know of a better system.
We take a Dwarf from another land, migrated to this Fortress. We train this Dwarf in the manners of a weapon, we watch this Dwarf grow and learn. This Dwarf becomes mighty, and we take this Dwarf and begin training other Dwarves so that our champion can have peers. And when the time comes for the final battle, for as long as it takes we lock them in a room until the moon to changes. In this room we keep a well, laced with vampire blood.

Then initiate the conflict. The attribute boosts elevate these soldiers to superdwarven in every possible way, fine specimens becoming like gods. Already skilled, their newfound powers are not affected by skill loss or thirst.
And if you don't expect many or any of them at all to survive, you will never have to worry about upkeep.

thegoatgod_pan

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Re: Project: HELLSING
« Reply #7 on: July 16, 2013, 10:20:53 pm »

Actually I used a similar system for my necromancer fort and I found it really useful in removing the dreaded slowdown dwarven immortals tend to experience due to booze withdrawal. The  improved stats, speed and abilities from getting dangerroomed 24/7 for decades more than make up for the slowdown of your the vampires or necromancers.
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Gargomaxthalus

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Re: Project: HELLSING
« Reply #8 on: July 16, 2013, 10:44:54 pm »

Well you can always give the vamps some beds in their room and drop in a few Dwarfs who have been segregated for just such a purpose as thirst sets in.....extra EVIL fun to avert !!FUN!!.
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Vodrilus

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Re: Project: HELLSING
« Reply #9 on: July 17, 2013, 02:54:20 pm »

You just need to do the training before the vampirification (uh, what a word). Vampire attributes don't improve from training, even though they will gain skill.
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acetech09

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Re: Project: HELLSING
« Reply #10 on: July 18, 2013, 05:22:36 pm »

You just need to do the training before the vampirification (uh, what a word). Vampire attributes don't improve from training, even though they will gain skill.

So the danger room will have to have some sort of locked well to prevent vampirificationization before he is mighty and extremely agile. Not a huge challenge, given that vamp blood doesn't rot.
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Loud Whispers

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Re: Project: HELLSING
« Reply #11 on: July 18, 2013, 10:14:30 pm »

You just need to do the training before the vampirification (uh, what a word). Vampire attributes don't improve from training, even though they will gain skill.
So the danger room will have to have some sort of locked well to prevent vampirificationization before he is mighty and extremely agile. Not a huge challenge, given that vamp blood doesn't rot.
Danger rooms and vampire super soldiers.

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Both will give the desired results, one's more likely to kill you.
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Urist Da Vinci

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Re: Project: HELLSING
« Reply #12 on: July 18, 2013, 11:06:43 pm »

1. Make a vampire blood contaminated well behind a locked door.
2. Provide plenty of alcohol for all dwarves.
3. Order a single squad of military dwarves to fill waterskins full of "water".
4. Immediately order the military dwarves to drop their "waterskins" and go back to drinking alcohol like normal dwarves. Be careful that no-one has an early drink of "water".
5. Have the "waterskins" hauled to a stockpile and forbid them.
6. Repeat 3-5 as desired.
7. You now have a way to make specific dwarves into vampires with less micromanagement.

Anyone know of a way to import husk/thrall dust to a fort via an adventurer or something else? I was pondering the benefits of turning supersoldiers into vampire husks in a non-evil biome fort.

Mesa

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Re: Project: HELLSING
« Reply #13 on: July 19, 2013, 04:07:31 am »

Is this another one of those vampire weaponization projects?
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BillyTheKid

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Re: Project: HELLSING
« Reply #14 on: July 19, 2013, 06:17:41 am »

a single creature
half man, half monster
so cruel and menacing that even the dwarfs themselfs fear him
caged underneath the earth he waits for his time
bound on chains he yearns for release
he is more then a vampire
he is...



..Project HELLSING!
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