Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Avoiding the Economy  (Read 1098 times)

Leonidas

  • Bay Watcher
    • View Profile
Avoiding the Economy
« on: October 22, 2007, 12:11:00 pm »

My last fortress got horribly choked with coins, so this time I'm going to skip making coins and avoid the economy.  I see several advantages:

1) I can tell every dwarf where to sleep.
2) I can eventually make all my bedrooms really nice, with engraving and furnishings and all, which will be aesthetic and should keep up morale.
3) No coins, meaning no wasted labor or metal, and no coin bloat.
4) Dwarves won't complain about not having enough work.
5) Four fewer nobles, and so four fewer requirements bedrooms, dining rooms, and offices.  And four fewer sources of silly production demands and export restrictions.

Here are the disadvantages I can think of:
1) No bookkeeper, so no stocks screen.  This is the worst, but I hope to work around it with plenty of hauling and extremely specific stockpiles.
2) No dungeonmaster, so I can't tame exotics.

Are there any other disadvantages that I'm missing?

Logged

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile
Re: Avoiding the Economy
« Reply #1 on: October 22, 2007, 12:27:00 pm »

Im currently using the "make piles of coins before the broker turns up and then locking the door" method and it is working pretty well (appart from the canceled store own item messages).  This seems to be working pretty well, the main problem with the economy is the hundreds of coins.
The only real reason that I play with it is to melt/chasm items, I have more bars of iron than I know what to do with.  With enough dwarves (140ish) I have actually been able to clear out all the goblin stuff from the front of my fortress for the first time.  You just cant trade it all away, the metal is too heavy.
Logged
If life gives you lemons, burn them.

herrbdog

  • Bay Watcher
    • View Profile
Re: Avoiding the Economy
« Reply #2 on: October 22, 2007, 12:59:00 pm »

The Bookkeeper is worth it, but only ifrun your economy on credit, imnsho. Mint the 2500 coins for the Bookkeeper, but mint them from tin. Then ignore (or give 'secret tasks' to) your nobles who scream for coins. The coin explosion that happens otherwise is not worth it. If you want to get the nobles that require more coins, I imagine you can mint enough tin coins for them as well (I never bother, just one more noble to drown!).
Logged

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile
Re: Avoiding the Economy
« Reply #3 on: October 22, 2007, 01:24:00 pm »

the dungenmaster is the only noble who is really worth his salt in my opinion.  my current one is a talented furnace operator and he is great for chaining up gobs. can your fortress really do without one?  if the nobles wanting rooms is annoying dont give them any, keep the hammerer and sherrif in seclusion/wounded (chaining a gob in thier rooms and then locking them in works ok.) Dead means another comes in a year, red wounds are the best.  Let the others moan all they want, if they go bezerk almost any dwarf can take out a noble.  Food is never a problem for me so a few exrta pairs of hands when it comes time to clean out the traps is ok by me. I say you are not really noble until you get an arrow in the leg for the good of the fortress.
Logged
If life gives you lemons, burn them.

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile
Re: Avoiding the Economy
« Reply #4 on: October 22, 2007, 01:32:00 pm »

[ October 22, 2007: Message edited by: jester ]

Logged
If life gives you lemons, burn them.

BurnedToast

  • Bay Watcher
  • Personal Text
    • View Profile
Re: Avoiding the Economy
« Reply #5 on: October 22, 2007, 02:16:00 pm »

You can use tiletool.exe to enable stocks menu without starting the economy. If you use it before you get the manager, though, I think he starts the economy when he shows up.

If you use it after you get the manager, you won't ever get the book keeper and you will never be able to start the economy.

also the dwarven caravan sends the town liaison, who leaves annoyed because there is no book keeper to talk to. it doesn't matter because they won't siege you ever, but it is a little annoying.

Logged
An ambush! curse all friends of nature!

Yag Alone

  • Bay Watcher
  • Grumpy old fart
    • View Profile
Re: Avoiding the Economy
« Reply #6 on: October 23, 2007, 07:59:00 am »

quote:
Originally posted by BurnedToast:
<STRONG>You can use tiletool.exe to enable stocks menu without starting the economy. If you use it before you get the manager, though, I think he starts the economy when he shows up.</STRONG>

I confirm... but if you "unpatch" the stock screen just before our little managing friend arrive, you won't have this problem.
Perhaps one may find a way to stop the economy with this same tool...

Logged

Earthquake Damage

  • Bay Watcher
    • View Profile
Re: Avoiding the Economy
« Reply #7 on: October 23, 2007, 08:39:00 pm »

I'm sure disabling the economy (or the manager's job screen for that matter) is a simple byte patching issue, just as the stocks screen hack is.  The trouble is that nobody with the requisite know-how and time has found the necessary byte(s) to patch.  It'd be nice if someone would try to find this information for those who still plan to toy with the old version after the new release hits.
Logged

Mu.

  • Bay Watcher
  • Too insane
    • View Profile
Re: Avoiding the Economy
« Reply #8 on: October 26, 2007, 03:15:00 am »

I feel like I'm missing something here because the economy has been running for a few years now in my current fortress and I'm not having any sort of coin problems.  I don't know how many stacks I have exactly, but I got all of the coin-related nobles without ever minting more (well, besides electrum).

There are a few stray piles of coins in the far south portion of my fortress (where all of the beds are), but they are inside of bedrooms so it doesn't really matter.

The Book Keeper is amazing.

Edit:  the only thing I don't really understand about the economy are shops.  I made a TON of clothes while my fortress was growing, trying to eliminate those stupid negative thoughts about tattered clothing, but dwarfs hardly ever retrieved them to wear.  I figured maybe they were more a dwarf economy thing (like crafts and such seem to be) so when the economy rolled around I set up a few shops.  Sure enough, a few of them were clothing shops, but my dwarfs are still running around in rags and complaining about their crappy clothing.

Is clothing just not properly implemented yet?

[ October 26, 2007: Message edited by: Mu. ]

Logged

Leonidas

  • Bay Watcher
    • View Profile
Re: Avoiding the Economy
« Reply #9 on: October 26, 2007, 07:37:00 am »

Clothing is bugged right now, in that the dwarves can't take off their old ragged clothes.  They'll put on new clothes when the old ones fall off from rot.
Logged

Mu.

  • Bay Watcher
  • Too insane
    • View Profile
Re: Avoiding the Economy
« Reply #10 on: October 26, 2007, 08:37:00 am »

quote:
Originally posted by Leonidas:
<STRONG>Clothing is bugged right now, in that the dwarves can't take off their old ragged clothes.  They'll put on new clothes when the old ones fall off from rot.</STRONG>

Ah, I see, thanks.
Logged