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Author Topic: More Questions.  (Read 909 times)

Loctavus

  • Bay Watcher
  • British Hammerdwarf
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More Questions.
« on: June 13, 2008, 06:41:00 am »

1) If I embark onto a human town or something, can I catch me a zoo of humans with cage traps?

2) What does 'take out of storage' actually do on the k menu in stockpiles? Will they dump it? Or try to put it in another stockpile that's accepting it?

3) Is there some way to stop trained animals from following their trainer around, besides attaching them to a fixed spot, like a cage or a chain.

4) Any way to remove staircases and ramps? Not constructed ones, but dug ones. I ended up paving over some natural ramps to stop my dwarves using them.

[ June 13, 2008: Message edited by: Loctavus ]

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Yourself86

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Re: More Questions.
« Reply #1 on: June 13, 2008, 07:21:00 am »

quote:
Originally posted by Loctavus:
<STRONG>1) If I embark onto a human town or something, can I catch me a zoo of humans with cage traps?
</STRONG>

Unless you modded the game, no. Humans are considered friendly and therefore cannot be caught by cage traps.

 

quote:
Originally posted by Loctavus:
<STRONG>2) What does 'take out of storage' actually do on the k menu in stockpiles? Will they dump it? Or try to put it in another stockpile that's accepting it?
</STRONG>

You can designate a stockpile from where you would like to have items transferred to another. i.e. you can make a big stone stockpile somewhere and a small right beside your masons workshop. Now everytime you mason takes a stone from his stockpile another will be brought up from the bigger one, to fill the now free space in the small one.

 

quote:
Originally posted by Loctavus:
<STRONG>
3) Is there some way to stop trained animals from following their trainer around, besides attaching them to a fixed spot, like a cage or a chain.
</STRONG>

Not really. You can add them to other dwarves but after that you can't reasign them so putting them in cages is the best way to stop them from running around your fortress.

 

quote:
Originally posted by Loctavus:
<STRONG>4) Any way to remove staircases and ramps? Not constructed ones, but dug ones. I ended up paving over some natural ramps to stop my dwarves using them.
</STRONG>

In the designation menu you can find the option "Remove Ramps/Up Stairs" (default: "z").

[ June 13, 2008: Message edited by: Yourself86 ]

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Loctavus

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Re: More Questions.
« Reply #2 on: June 13, 2008, 08:26:00 am »

Thanks for your reply.
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