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Author Topic: Pets of a Dead Person  (Read 862 times)

God of Toast

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Pets of a Dead Person
« on: October 21, 2007, 02:46:00 pm »

I had a carpenter, who I assigned about 25 war dogs to. (Don't ask me why, I was just testing.)

Afterwards, I discovered I couldn't unassign them, and that they were considered pets. I didn't want all these war dogs following a carpenter around, so I drafted him into a one man army, and put him in my farming room, flooded it, and killed him. Now all his pets are gathered around where his body used to be. They still are his "pets" and they won't leave. If I were to flood the room, it would kill all the wardogs, and their puppies. And I don't want that.

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jester

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Re: Pets of a Dead Person
« Reply #1 on: October 21, 2007, 03:02:00 pm »

You may be in a bit of trouble there cheif, Ive never been able to re assign wardogs. Ive also had 4 generations of horses that used to hang around on the far side of the river where a wood cutter died. the gobs and the wildlife would always get a few but the matriarchs got away (position of herd stallion changed hands a few times).  
Does having animals trample your full grown crops damage them?
Cage the puppies and then eye off the lever until you get sick of your farmers tripping over them.
Or use it as a puppy factory
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Jonathan S. Fox

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Re: Pets of a Dead Person
« Reply #2 on: October 21, 2007, 03:05:00 pm »

I don't know if this will fix it, but have you tried burying him? With a coffin? I don't recall ever seeing packs of dogs hanging out in my crypts, and I like fortresses full of dogs. If nothing else, that might at least get them to stop camping by the corpse.

Edit: Well, unless they decide to just camp the former location of the corpse, I can't say whether that would happen or not.

[ October 21, 2007: Message edited by: Jonathan S. Fox ]

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God of Toast

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Re: Pets of a Dead Person
« Reply #3 on: October 21, 2007, 03:10:00 pm »

I don't think the tomb would work, right now he's rotting in the Graveyard, which is outside, while the dogs and puppies are hanging out in the farm room, where he died, not where he is.
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Turgid Bolk

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Re: Pets of a Dead Person
« Reply #4 on: October 21, 2007, 03:40:00 pm »

You say "pets" but they're not his pets. Pets just wander around when their owner dies. This looks like a bug with assigning (which is obviously pretty incomplete to begin with).
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God of Toast

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Re: Pets of a Dead Person
« Reply #5 on: October 21, 2007, 03:57:00 pm »

I never said they were his "pets." I assigned them to him, so the game proclaimed them as pets, when they really weren't.


Also, i'm gonna have a surplus of dog meat.

Although my defenses will fall quite a bit, i'll rebuild them.

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Turgid Bolk

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Re: Pets of a Dead Person
« Reply #6 on: October 21, 2007, 04:04:00 pm »

Oh, my mistake. I misread.
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"This is an engraving of a Dwarf and a Mandrill Leather Skirt. The Dwarf is raising the skirt."
Multiplayer Adventure Mode, the (now defunct) DF roleplaying game.

God of Toast

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Re: Pets of a Dead Person
« Reply #7 on: October 21, 2007, 04:05:00 pm »

No problem. I think I solved it anyway.
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pushy

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Re: Pets of a Dead Person
« Reply #8 on: October 21, 2007, 06:27:00 pm »

quote:
Originally posted by God of Toast:
<STRONG>I think I solved it anyway.</STRONG>

Yeah, no real harm in butchering them. You can always get more dogs, and they're bloody horny buggers  :D
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