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Author Topic: My First Megaproject  (Read 1183 times)

InfinityOrNone

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My First Megaproject
« on: July 11, 2013, 05:16:59 am »

Alright, I have no idea if this has been done or how well it will work, but here it goes.

When humans build castles, they place rock onto land, reaching into the sky. When a normal dwarf builds a castle, he hollows out a mountain and makes it his home. When an elf builds a castle, he decides to be an elf about it and starts singing songs about humping trees and gives up. I, obviously, am none of these. Instead, I have a vision for something far, far, far greater.

Why build up, or hollow out, when you can cut away?

My idea is this: I channel out a great cube, 100 by 100 by 100 Urist in size, with 15 Urist thick walls around it. The top of the castle will be left natural, so that animals can graze and surface booze can be produced. The walls will be home to my military, with enough room for a thousand dwarves (possible hyperbole)! The only entrance will be by a floating walkway through a hole in the walls, lined with fortifications. The world outside the castle will be left barren, channeled to bedrock with not a drop of nature beyond. It shall be impregnable, a masterwork of architecture!

Now, this being my first megaproject and me being a lazy bastard, I intend to build it by creating a shallow fortress, wait until I get a vampire, entomb said vampire such that he shall be forever safe (like it or not) and then just work several dozen waves of migrants to their miserable and untimely deaths.

Now, anyone see any problems with this so far?
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coldmonkey

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Re: My First Megaproject
« Reply #1 on: July 11, 2013, 05:28:29 am »

You may want to consider giving your migrants some basic comforts, like booze and beds. Hungry, thirsty, or generally miserable dwarves are appallingly bad workers. Then they die, and start haunting the other workers. So what I'd do is provide cheap comforts until you get that vampire, whom you then bleed over a well, and then they all drink from it. Vampire workers! No need for sleep, food, or booze (I think there's a mod that takes care of how vampires still crave booze or they get angry and slow down, I'll look it up and edit when I find it). I mean, they'll probably feed on each other, but if they're all expendable that's kind of irrelevant, right?
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I found a human city named Sleevevirgins. It was easily the biggest city in the world, so clearly I wasn't the first person to come inside the city's walls.

InfinityOrNone

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Re: My First Megaproject
« Reply #2 on: July 11, 2013, 05:37:09 am »

Well, they've got beds and rooms to go with them (sized 1 by 1 Urist), and they've got all the food an drink they could ever want (500 plump helmets and 500 of it's booze, with a set of stills calibrated to maintain that number), so should be good for a while. As for the vampire workers idea, I may do just that, as soon as I figure out how!
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itg

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Re: My First Megaproject
« Reply #3 on: July 11, 2013, 05:52:14 am »

I like it. Bonus points if you engrave the outside walls as you go. You might want to use dfhack's reveal command to make sure your map is actually as deep as you need it to be before you get too far.

As for turning all your workers into vampires, you just need to get the first one to bleed in a pool of water. Dropping him into it from a height of 4-5 U should do it. Then, lock all your wannabe vampires in with that water source until they get thirsty and drink the water.

Repseki

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Re: My First Megaproject
« Reply #4 on: July 11, 2013, 07:41:56 am »

I think the water in the well will change names to "laced with __ blood" or something along those lines when the proper amount of Vamp fluids have been spilled.

Other than that, sounds like a great plan. If I ever tried something like that I would likely get to the bottom, feel all awesome about it, then scroll through the z-levels to realize I missed smoothing a single floor, half way up. It would be scaffolding time then..
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0cu

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Re: My First Megaproject
« Reply #5 on: July 11, 2013, 07:49:11 am »

I wonder why no one has created Cube yet, with all those trap options in DF..
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coldmonkey

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Re: My First Megaproject
« Reply #6 on: July 11, 2013, 08:18:58 am »

I wonder why no one has created Cube yet, with all those trap options in DF..
It's probably been done in Minecraft, but until you can move tiles around in DF there's really no point. But once you can (say ten years from now), boy howdy.
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I found a human city named Sleevevirgins. It was easily the biggest city in the world, so clearly I wasn't the first person to come inside the city's walls.

InfinityOrNone

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Re: My First Megaproject
« Reply #7 on: July 11, 2013, 01:46:27 pm »

I like it. Bonus points if you engrave the outside walls as you go. You might want to use dfhack's reveal command to make sure your map is actually as deep as you need it to be before you get too far.

Well, I've already got the site picked and the map loaded, but I figure, if I hit a cavern, I can just build walls and floors upwards from the bottom until I reach the cavern roof.
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dewboy

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Re: My First Megaproject
« Reply #8 on: July 11, 2013, 01:59:28 pm »

Quote
The walls My Computer will be home to my militaryFPS draining, Drunk, Midgets; with enough room for a thousand dwarves of previously mentioned midgets. (possible hyperbole)!


FTFY

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WEEEEEEEEEEEEEEEEEEE

itg

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Re: My First Megaproject
« Reply #9 on: July 11, 2013, 02:38:38 pm »

I like it. Bonus points if you engrave the outside walls as you go. You might want to use dfhack's reveal command to make sure your map is actually as deep as you need it to be before you get too far.

Well, I've already got the site picked and the map loaded, but I figure, if I hit a cavern, I can just build walls and floors upwards from the bottom until I reach the cavern roof.

I was thinking more about hitting the magma sea and semi-molten rock.

InfinityOrNone

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Re: My First Megaproject
« Reply #10 on: July 11, 2013, 02:51:50 pm »

Never mind, it's at 99 once leveled. Shit. Might have to do some human-style construction here...
« Last Edit: July 11, 2013, 04:09:28 pm by InfinityOrNone »
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itg

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Re: My First Megaproject
« Reply #11 on: July 11, 2013, 05:39:38 pm »

If it's just magma at z-99 and not SMR you can turn the top of the magma sea into obsidian. It'll add a bit more mega to your project.

Swonnrr

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Re: My First Megaproject
« Reply #12 on: July 11, 2013, 06:10:38 pm »

I wonder why no one has created Cube yet, with all those trap options in DF..
It's probably been done in Minecraft, but until you can move tiles around in DF there's really no point. But once you can (say ten years from now), boy howdy.

Well, technically, raised drawbridges act like walls, and they can be moved...
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0cu

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Re: My First Megaproject
« Reply #13 on: July 12, 2013, 01:40:04 am »

I wonder why no one has created Cube yet, with all those trap options in DF..
It's probably been done in Minecraft, but until you can move tiles around in DF there's really no point. But once you can (say ten years from now), boy howdy.

Even without the "moving cubes", that would be an awesome megaproject.
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