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Author Topic: Dwarf Fortress Oldschool RPG  (Read 1433 times)

LaikaBauss

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Dwarf Fortress Oldschool RPG
« on: July 08, 2013, 05:01:27 pm »

Hey.

So i was thinking in making a Oldschool RPG based on Dwarf Fortress Adv mode.

I have already have some ideas about how the combat will work, and races and etc.

Also player would be able to develob labor skills and produce their own goods.

What do you guys think?
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Darvi

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Re: Dwarf Fortress Oldschool RPG
« Reply #1 on: July 08, 2013, 05:03:58 pm »

I will hold off any judgement until I see the critical hit tables.
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Mirtho

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Re: Dwarf Fortress Oldschool RPG
« Reply #2 on: July 08, 2013, 05:05:56 pm »

Maybe i should play it, very well my boy, post the releases here to us =D
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LaikaBauss

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Re: Dwarf Fortress Oldschool RPG
« Reply #3 on: July 08, 2013, 05:13:44 pm »

http://www.mediafire.com/download/4461f2b0zlot1su/DwarfFortressVan.ttf

http://www.mediafire.com/download/ahu1k1bahk8kw3l/Tantrum_RPG002.docx

This is waht I have so far.

This is like something before alpha.

Please be nice.

Make sure you install the DF font into \windows\fonts b4 opening the file

later ill make it an PDF so no worries about the font

but thats later
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Darvi

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Re: Dwarf Fortress Oldschool RPG
« Reply #4 on: July 08, 2013, 08:32:10 pm »

A few pointers and correction suggestions:

  • Strength: "Influences melee attack damage and carrying ability."
  • Agility: "Increases speed and the probability that an attack connects."
  • Toughness:"Increases the amount of punishment a creature can take."
  • Endurance: "Determines a creature's stamina."
  • Recuperation: quickly
  • Disease resistance: "Reduces the chance of contracting diseases and of being poisoned."
  • Humans: "houses, shops, and a tavern" (first and is superfluous)
  • Dwarves & Elves: Numbers seem to be lacking minuses (or maybe that's just me); "alcohol-dependent"; "any creatures that destroy trees, and feel compelled to attack them" (It is generally assumed that Elves do some sort of pagan magic to form trees into wooden stuff, and as such don't destroy trees.)
  • Kobolds: "most things Kobolds carry"
  • Amphibian men: Can't breathe underwater, but reptile men can?
  • "Dice" is the plural. No s needed.
  • Needs more social skills.
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LaikaBauss

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Re: Dwarf Fortress Oldschool RPG
« Reply #5 on: July 09, 2013, 10:46:05 am »

Thanks for the replies.

I made some of the changes you suggested but some I have some questions:

You said Amph men couldn't breahe underwater, but after seaching, i found that both rep men and amph men are "labeled" to breathe underwater under the "Special:" section.

Also what kind of social skills are you talking about? And how would they interfere in the gameplay?

Dwarfs and elfs lacking minuses? uh?

And some explanation on things i DID NOT change:

Toughness: According to the combat calculation, toughtness only reduces damage taken, but doesn't increase the creature's hp or anything.

After all that and some more this is the version i am now working on:

http://www.mediafire.com/download/ahu1k1bahk8kw3l/Tantrum_RPG002.docx

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Gamerlord

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Re: Dwarf Fortress Oldschool RPG
« Reply #6 on: July 09, 2013, 10:49:26 am »

Please tell me that this will include DF's attention to minute detail aka the motor/sensory nerves and shit.

LaikaBauss

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Re: Dwarf Fortress Oldschool RPG
« Reply #7 on: July 09, 2013, 01:56:20 pm »

Please tell me that this will include DF's attention to minute detail aka the motor/sensory nerves and shit.

Yes! Thats the main reason of me making an RPG system: I hate Oldschool RPG combat. Also, fuck health bars.

I am currently trying to develop a sistem with such details, however it seems to be quite hard.

A basic combat sistem is already in the current manual, and is considers weapon skill, weapon power, and different attack types such as blund, slash and pierce.
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LaikaBauss

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Re: Dwarf Fortress Oldschool RPG
« Reply #8 on: July 11, 2013, 09:41:32 am »

A lot of improvements have been made and i think the RPG is now "playable".

http://www.mediafire.com/download/ahu1k1bahk8kw3l/Tantrum_RPG002.docx

Im going to playtest this for the first time on friday.
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