"Ground" floor. Includes various stockpiles, the bottom floor of the first building (i eventually wound up with four residential buildings and a handful of others), the stairs up to the party room, the old depot, the first hospital, various workshops and stockpiles and the hole over the first shallow mining pit (coal and kaolinite). "Shallow" meaning it's only eight z deep. Flooded now, by a single pump operator (the yearly freeze turned a year's work of filling the pit with 2/7 or 3/7 water into a full 7/7 instantly, so she had a lot less to do than theoretically required).
All 'rock' floor tiles were smoothed and engraved, so i was a bit hesitant about opening up new quarries.
Yes, there's a reason i'm not playing that fort anymore, and it's not just the lag caused by 30.000 blocks and stones bound up in buildings.
The same area, one level higher. The layout of the residential building can actually be made out in the north. To the south, there's the party room - built in cinnabar and bauxite, there's another room south with a scenic view over the big quarry, with gem windows, gold statues, the works. Completely pointless porcelain bridge to the west, statues overlooking the old trade depot to the east. One of them's floating in open air because i accidentally deconstructed the wall under it. I was actually learning above-ground construction by producing this building, that's why it's so ridiculously messy.
Roof of the same building. I had made a _lot_ of statues, stocks say i have 1793 installed. Those on the picture are all properly installed, this isn't a furniture stockpile. Of course i goofed and missed four corner places.
Almost-unicursal maze, designed on the fly and built mostly from schist blocks, 11 z above ground. The soap bars were used for scaffolding. The lazy dwarfs couldn't be bothered to restock them, but we have a total of just over 900 soap, so it's not like someone's going to go unwashed because of it.
Demonstrating the width of the biggest of the three quarries. It extends further north and south, but that's how far it stretches east-west. Most of it goes down ten z-levels, about a third goes deeper, somewhere around z-30. The statue stands on a lone pillar of soil/rock i left intact.
Bottom of the "small" (25x35) deep pit, at z-42, where it breaches the first cavern. The teal tiles on the northern border are 'open air light aboveground' - there are at least two levels of open space below and nothing but open sky above, everything in between was channelled away. The white staircase building is the bottom of a 3x3 tower around a single staircase stretching all the way up to three levels below ground, where it connects to the building hanging from the pit wall. It's entirely constructed of soap.
Yes, the walls of the quarry are all lovingly engraved, from top (z-5) to bottom (z-42). Every time the miners were done with a level, i sent in the engravers, to smooth and engrave the walls, before the next level was excavated.
The unit list shows 34 miners, ten of whom are _not_ legendary. Five dwarfs show "Engraver" as profession, all legendary, although there are more with this labour enabled.
23 years, invaders off from year one, 235 fort inhabitants, 25 dead. About ten accidents (falls caused by channelling), five or so killed by a single post-trading export ban (i.e. the "justice" that followed), ten by a single giant cave spider.