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Author Topic: custom creatures cant get hurt  (Read 566 times)

keegspot

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custom creatures cant get hurt
« on: June 27, 2013, 06:56:56 pm »

i made a custom creature but attacks go through it.how to fix that?
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Hugo_The_Dwarf

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    • Regeneration: Forced Evolution
Re: custom creatures cant get hurt
« Reply #1 on: June 27, 2013, 07:54:41 pm »

give it materials and tissues

Look at how vanilla dwarves are setup

Keynote the Body Detail Plans say all.
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keegspot

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Re: custom creatures cant get hurt
« Reply #2 on: June 27, 2013, 10:04:31 pm »

I cheked it has materal and tissue.there not that detaled but it has them.
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Quietust

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Re: custom creatures cant get hurt
« Reply #3 on: June 27, 2013, 10:43:02 pm »

Does it actually define the various tissue layers properly (e.g. using a body detail plan)?
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

keegspot

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Re: custom creatures cant get hurt
« Reply #4 on: June 28, 2013, 12:28:07 pm »

its fixed.but now when every i go into look mode the game crashes when ones dead.
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Boltgun

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Re: custom creatures cant get hurt
« Reply #5 on: June 28, 2013, 01:09:28 pm »

Are you testing in the arena or in a game ?

In the later case, if you changed an ID, the game crashes when trying to reach the old ID. You will need to generate a new world.
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Grimlocke

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Re: custom creatures cant get hurt
« Reply #6 on: June 28, 2013, 03:54:00 pm »

If problems persist, its best to post the raws your having problems with. Could be something as simple as STANDART_MATERIALS instead of STANDARD_MATERIALS.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

keegspot

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Re: custom creatures cant get hurt
« Reply #7 on: June 28, 2013, 05:05:08 pm »

Are you testing in the arena or in a game ?

In the later case, if you changed an ID, the game crashes when trying to reach the old ID. You will need to generate a new world.
in both.
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