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Author Topic: enable magma buildings?  (Read 633 times)

Ilnar3

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enable magma buildings?
« on: June 27, 2013, 06:09:56 pm »

ok, there used (a fair while ago,) to be a utility that enabled magma buildings without you having to dig to the magma sea, really usefull if you used DFHAck to create magma
i miss it, and can't find any mention of it since 40d
has it died a painfull death?
is there a new way to get magma enabled buildings without having to dig?
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ORCACommander

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Re: enable magma buildings?
« Reply #1 on: June 27, 2013, 06:19:16 pm »

dfhack has a utility in it somewhere that allows discovery of things. its either in the prospect tool or the reveal command
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BoredVirulence

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Re: enable magma buildings?
« Reply #2 on: June 27, 2013, 06:40:11 pm »

feature is what you want
feature list
(look for "subterranean water")
feature show ID

And liquids can be used to place magma.
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Ilnar3

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Re: enable magma buildings?
« Reply #3 on: June 28, 2013, 01:03:02 pm »

:)
that is ace, thanks!
DFHack got a serious upgrade,

having problems using changeitem tho.
i can change simple stuff, which is great!
but the complex stuff eludes me,
for example, how would i create silk?
changeitem m ORGANIC:SPIDER_CAVE_GIANT_SILK here

sadly, doesnt cut it.
and i can only find a template for silk in the raws
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