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Author Topic: Seeking True Economic Games  (Read 9731 times)

puke

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Re: Seeking True Economic Games
« Reply #45 on: June 01, 2016, 05:23:56 am »

Thats the one.  It looks like it is still online, as well.
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LoSboccacc

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Re: Seeking True Economic Games
« Reply #46 on: June 01, 2016, 05:38:43 am »

eh I was interesting but then there are a load of random tycoon that are about logistic, not economics per se.

anyway, here's one http://www.capitalism-online.com/
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Vibe

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Re: Seeking True Economic Games
« Reply #47 on: June 01, 2016, 07:15:18 am »

I've been looking for a good economic browser game for a while. So which one is the best these days, if anyone plays them? Virtonomic or Capitalism Online? Or is there anything better?

The last economics/trading game I played was Remanum, which was set in Ancient Rome and was actually quite enjoyable for me, too bad it was shut down somewhat fast.
« Last Edit: June 01, 2016, 07:54:51 am by Vibe »
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ndkid

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Re: Seeking True Economic Games
« Reply #48 on: June 01, 2016, 08:57:52 am »

Thats the one.  It looks like it is still online, as well.
A friend of the original creator has taken over with a new server: http://losteconomy.com/
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Lukewarm

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Re: Seeking True Economic Games
« Reply #49 on: June 01, 2016, 02:57:31 pm »

Losteconomy is largely broken as it is, and there hasn't been any word from the dev in the past few months.
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Abram Jones

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Re: Seeking True Economic Games
« Reply #50 on: June 02, 2016, 05:34:19 pm »

I dont remember there being and stock market, only bond markets.

Oh ok, that is a shame.

I wasn't aware that Capitalism Lab was a stand alone, I thought it was simply an expansion of Capitalism 2 (which I have played). What are the differences in Capitalism Lab in comparison to Capitalism 2?

I have heard of GearCity but did not add it to the list, isn't it another version of Detroit? (which is already on the list of games that did not qualify)

Lab mainly expands on non-production markets (tech trading, land and civilian/commercial buildings) and macroeconomic simulation (inflation etc.). Almost everything listed here:
http://www.capitalismlab.com/new-features.html
http://www.capitalismlab.com/new-content.html

GearCity is Detroit-style, but with exactly what you are looking for: stock market, marques and takeovers.

Excellent information. I will add them to the list.
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Abram Jones

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Re: Seeking True Economic Games
« Reply #51 on: June 02, 2016, 05:36:57 pm »

There was some MMO that was had a forum thread a while back.  Some guy's home made game but it really had everything.

On the surface, it was a basic business simulator.  But the goods you could produce would go on to be components of secondary and tertiary goods and services, and you could vertically integrate your entire supply chain.  There was also the buying and selling of stock in corporations, basically everything here.

Simple pixel art style graphics, with sort of win3.x style menus.

Anyone remember it?

In searching for it, I found something called Virtonomics which looks like it might interest this crowd?  http://virtonomics.com/

Virtonomics does not qualify, it does not have a stock market, and to my knowledge, players cannot issue loans.

Economy of Scales. The stock market got broken pretty badly, and then the Dev went away, and so the game largely died. But it was pretty fucking fun while it lasted.

eh I was interesting but then there are a load of random tycoon that are about logistic, not economics per se.

anyway, here's one http://www.capitalism-online.com/

Thats the one.  It looks like it is still online, as well.
A friend of the original creator has taken over with a new server: http://losteconomy.com/

Losteconomy is largely broken as it is, and there hasn't been any word from the dev in the past few months.

I'm pretty confused here. Are all 3 of these referring to the same game with 3 different titles?
« Last Edit: June 02, 2016, 05:46:33 pm by Abram Jones »
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Djohaal

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Re: Seeking True Economic Games
« Reply #52 on: June 02, 2016, 06:09:54 pm »

Using share mechanics to compare OTTD to simutrans is superficial. I'm partial because I'm a fan of the latter, but while simutrans has no stock market mechanic, it does force you to design your line with an economical insight way more than OTTD. In OTTD so long your choo choos have somewhere to go you'll usually make money. In simutrans taking the shortest route between supply and demand, maximizing train loads (and having them take goods both directions of a haul!), minimizing running costs can be the difference between going bankrupt and suceeding. Specially in pak128.
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Abram Jones

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Re: Seeking True Economic Games
« Reply #53 on: June 02, 2016, 08:31:50 pm »

Using share mechanics to compare OTTD to simutrans is superficial. I'm partial because I'm a fan of the latter, but while simutrans has no stock market mechanic, it does force you to design your line with an economical insight way more than OTTD. In OTTD so long your choo choos have somewhere to go you'll usually make money. In simutrans taking the shortest route between supply and demand, maximizing train loads (and having them take goods both directions of a haul!), minimizing running costs can be the difference between going bankrupt and suceeding. Specially in pak128.

It isn't that I'm comparing the 2 games, it's that Simutrans does not meet the minimum requirements for financial tools (OTTD barely qualifies, and probably has the worst financial tools of all games on the list, but nevertheless it does have the bare minimum). The point of the list is to include games that have both financial tools and financial/industrial dynamics spoken about.
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MrWiggles

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Re: Seeking True Economic Games
« Reply #54 on: June 03, 2016, 03:09:15 am »

Using share mechanics to compare OTTD to simutrans is superficial. I'm partial because I'm a fan of the latter, but while simutrans has no stock market mechanic, it does force you to design your line with an economical insight way more than OTTD. In OTTD so long your choo choos have somewhere to go you'll usually make money. In simutrans taking the shortest route between supply and demand, maximizing train loads (and having them take goods both directions of a haul!), minimizing running costs can be the difference between going bankrupt and suceeding. Specially in pak128.
I cant ever get trains to be worthwhile. They always seem to be the death of my finciailly. I can do trucks and boats though. And sometimes planes.
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Gabeux

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Re: Seeking True Economic Games
« Reply #55 on: June 03, 2016, 04:20:35 am »

Software Inc. lets you buy/sell stock to/from your competitors, along with stuff like licensing, distrubution deals, insurance account and maybe more small features that I didn't get too far to discover. It's also pretty damn good for an Early Access game.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Abram Jones

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Re: Seeking True Economic Games
« Reply #56 on: June 03, 2016, 05:07:25 pm »

Software Inc. lets you buy/sell stock to/from your competitors, along with stuff like licensing, distrubution deals, insurance account and maybe more small features that I didn't get too far to discover. It's also pretty damn good for an Early Access game.

Thanks, it is being added to the list.
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Djohaal

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Re: Seeking True Economic Games
« Reply #57 on: June 05, 2016, 03:19:20 pm »

Using share mechanics to compare OTTD to simutrans is superficial. I'm partial because I'm a fan of the latter, but while simutrans has no stock market mechanic, it does force you to design your line with an economical insight way more than OTTD. In OTTD so long your choo choos have somewhere to go you'll usually make money. In simutrans taking the shortest route between supply and demand, maximizing train loads (and having them take goods both directions of a haul!), minimizing running costs can be the difference between going bankrupt and suceeding. Specially in pak128.
I cant ever get trains to be worthwhile. They always seem to be the death of my finciailly. I can do trucks and boats though. And sometimes planes.

Funny with me it is the opposite, trucks are usually worthless in my games, trains are the big money makers, and then planes once I set up a good passenger network.
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

LoSboccacc

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Re: Seeking True Economic Games
« Reply #58 on: June 06, 2016, 03:04:19 am »

...In simutrans taking the shortest route between supply and demand...

not at all, you are paid by tiles traveled. if your cargo doesn't have a speed bonus, taking the long scenic route pays more
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